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Community Rating: 3.206 / 5  (136 votes)
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It's a quite good combination of Undermine and Absorb.
Posted By: Qazior (11/1/2009 10:57:24 AM)
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On American game shows you reward knowledge. On Japanese game show we punish ignorance!
Posted By: DeadLeeCoC (12/5/2011 1:52:52 PM)
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It's certainly nice if you've got the extra mana to throw at it and the effect is nothing to scoff at. counter a spell and then add some insult to injury and then you get to walk away feeling smug about it.
Posted By: Johnald (6/1/2010 8:50:34 PM)
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Love the art. And its fun to use even if its not the best counter out there. :)
Posted By: CrispusAllen26 (8/9/2010 5:48:58 PM)
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this card is fun with cards that limit spells players cast to one per turn. i used this in my esper deck with ethersworn canonist. adding that plus venser's ultimate will get you shot though lol
Posted By: altf4ninja (10/8/2010 4:16:24 PM)
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Dang, Shards had some awesome art.
The flavor is excellent, as well.
I wish I had one of these, it just feel so...final.
Unfortunately, I'm a bit sad that I don't have any decks that utilize both esper colors and counterspells, otherwise this card would be on my wishlist.
Posted By: NoobOfLore (2/3/2011 8:20:56 PM)
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So, not only do I get to say "Time to punish your ignorance!" to someone casting a spell I don't like, but I can also quote the flavor text afterward and sound like an epic jerk?

Time to get a playset. I suspect I'll be the most well-liked person in my group.
Posted By: Enemy_Tricolor (12/13/2010 11:58:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Aaron’s Random Card Comment of the Day #42, 11/30/10

There are only two rare cycles of three-colored gold cards in Shards of Alara, and one of them is the Ultimatum cycle. The other consists of Broodmate Dragon, Sedraxis Specter, Realm Razer, Stoic Angel, and this card--essentially just a bunch of cool cards with varying levels of connectivity to the rest of the set. Sedraxis Specter actually has its shard’s mechanic, Stoic Angel was designed to play well with exalted cards, and Broodmate Dragon is, well, a dragon, which is a big part of Jund’s identity. Realm Razer kind of fits with Naya’s plan of get out a bunch of huge creatures (and then make the lands go away). Punish Ignorance, on the other hand, really has nothing to do with Esper's colored artifacts theme.

I’m okay with that. Typically, when y... (see all)
Posted By: Aaron_Forsythe (11/30/2010 11:21:01 PM)
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Hard to cast, but not too hard for Alara's mana producers.
Posted By: garbagegatherer (11/9/2009 4:04:29 AM)
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I love how the main benefit that this card has over a good old counterspell is that it insults your opponent for you.
Posted By: MarlinFlake (2/23/2011 4:42:48 PM)
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I would play this card just to say its flavor text as I cast. I love it that much.

Time to construct a real d*ckish Esper control deck.
Posted By: TastetheJace (7/28/2013 5:37:11 PM)
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Counterhelix.
Posted By: Continue (4/18/2013 12:02:02 AM)
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I don't know if you have a counterspell, so I'm going to Duress you.

. . . You're only at 3, right?
Posted By: TwentyFifthBaam (10/18/2012 6:29:07 PM)
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one day I will make a "U suck at Magic" deck that will run this and Dismal Failure, just for the lulz
Posted By: swords_to_exile (7/18/2012 11:47:27 AM)
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It's playable enough. It's a bit clunky, and it's a bit inneficient, but it's mad stylish, and in casual, isn't that what matters? Bonus points for playing it alongside its little brothers, and maybe their baby cousin too.
Posted By: Cubozoan (6/30/2012 8:52:20 AM)
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Actually, Mr. Forsythe-- i am REALLY loving this card flavorfully- it seems to fit in with the style guide of Esper's Hegemonic culture perfectly. It also has ridiculously awesome artwork, that makes me feel it is sitting right at the crossroads of Bant and Esper- couldn't you see this as some kind of Renaissance Artwork in some Bant museum, probably next to a mural of Asha fighting Malfegor? This is like, Dante Aligheri stuff here...meets Michaelangelo. Probably one of THE best cards in the Block for Lastability-

unlike many other Alara cards, this one still screams awesome, unwithered at all by any of the monocolored Power Creep that has made some of this block's cards feel harshly overcosted. I think the same thing happened to Invasion Block actually, and I think it's a risk that Multi-Colored sets just cause to happen- the following mono-colored sets often sort of shame them because of the point in Standard where one Block is heavy Gold, one isn't, and the cards are close to equ... (see all)
Posted By: DarthParallax (6/27/2012 9:39:10 PM)
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Flavor text ftw
Posted By: Dream_Twist (6/16/2012 10:07:48 PM)
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On American game shows you reward knowledge. On Japanese game show we punish ignorance!
Posted By: DeadLeeCoC (12/5/2011 1:52:52 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Printing this in the block after Cryptic Command is almost unfair. Not only is it laughably worse, it's harder to cast. Love the art, love the flavor text, love the callback to Invasion, but it never had a chance to shine with these numbers in that environment.
Posted By: cl0ysterd (6/4/2011 4:14:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love how the main benefit that this card has over a good old counterspell is that it insults your opponent for you.
Posted By: MarlinFlake (2/23/2011 4:42:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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