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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.306 / 5  (54 votes)
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Cool concept...
Posted By: GrimGorgonBC (7/24/2009 3:45:15 PM)
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I like this card. Plus it can go in any deck.
Posted By: Kryplixx (11/1/2009 10:19:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Good for landfall maybe?
Posted By: nammertime (12/29/2009 11:14:25 AM)
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4/5 for artwork alone.
Posted By: Hibron (5/7/2010 8:44:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Good for triggering landfall on your opponents turn.
Posted By: roguepariah (2/17/2012 8:42:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This and Krosan Verge are both lands that can ramp! They are both great.
Posted By: LunarAvenger (6/6/2012 12:53:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Looks good for Fireball decks.
Posted By: DacenOctavio (6/16/2012 6:08:19 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think this is made for non-ramp decks when they have excessive mana.

In truth, the cost is 3 since you're tapping a land that could give you 1 (itself).

The card that is pretty similar to this is Sakura-Tribe Scout. I'll compare them so you could decide which is better:

PROS

- Generator can be played in any deck. Scout is restricted to Green
- If you have no basic lands to play, you can tap Generator for mana. Scout can only put lands into play.
- Generator is a land, which is harder to kill than Scout, which is a creature
- Generator is technically free, while Scout costs Green
- Generator doesn't suffer from summoning sickness

CONS

- You have to pay 3 for Generator's effect. Scout's effect is free.
- You can only play Basic Lands with Generator. Scout puts down any land
- The land Generator puts into play is tapped. Scout's land comes in untapped.
- Generator can't deal damage or block if you're desperate.
- Generator can't be played in Modern or Pa... (see all)
Posted By: Ferlord (8/28/2012 5:59:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The one thing I -don't- like about this card is the artwork <.<

Portkins - it's basic lands only. I thought the exact same thing about the lands that already come into play tapped, but then I read it closer. ^^'
Posted By: Cloudchaser.Kestrel (1/8/2012 10:33:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Ferlord
Terrain generator is better. Even if you are playing green. Why? Because this takes a land slot. All you lose in a deck with this card is a tiny bit of consistency due to the loss of a coloured land.

Sakura-Tribe Scout requires one of your actual card slots to be in the deck.

That's at least the most common reason anyway. There may be decks that actually prefer the scout.
Posted By: SAUS3 (6/7/2013 10:01:09 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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