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Community Rating: 4.552 / 5  (366 votes)
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You must construct additional pylons.
Posted By: Semptimilius (7/17/2010 10:13:22 PM)
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This is better than heart stone. Doesn't help opponents creatures, double the decrease in cost, and costs 2 less. Only drawback is U, but that's nothing. This card is a little, uh, good.
Posted By: greg2367 (4/15/2010 11:19:14 PM)
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O_o
Sphinx of Magosi anyone? Even better combos out there too.
Posted By: Lunarblade (5/2/2010 12:00:25 PM)
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Okay, seems no one noticed this before.

1.) Training Grounds
2.) Izzet Guildmage
3.) Manamorphose
4.) Draw your whole library, add s*itload of mana to your mana pool
5.) ???
6.) PROFIT
Posted By: skew (7/8/2010 3:43:06 AM)
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you put this with sphinx of magosi and then you get to draw a card and put a +1/+1 counter for just one mana!
Posted By: Xero989 (6/26/2010 5:54:11 PM)
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@A3Kitsune. Right. The lack of the word "card" threw me off. Sorry. I editted my list...feel free to rate this comment up since it should help people looking for cards this interacts with (which takes quite a while using the gatherer).

Quick list of combo potential for training ground:

Snow Mana: Can this reduce away snow mana costs? Huh...

Flamekin: Turn 3 six red mana. If you have a second flamekin in hand, turn 3 10 red mana.

Sliver Queen/Overlord: The obvious one. The queen's combo has been around since she has (heartstone).

Scandel Monger: Might as well now say "all players discard their hands". Looks neat for like Hollowtooth Hollow...still not really worth it though.

Masticore: colorless mana regeneration and 1: do 1 damage. Brutal.

Rebels: Cost 2 less to search. Kinda nice. No other blue rebels to support it though...

Feral Animist: Three colors. But its a 16/16 on turn 4. 32/32 the turn after...

Voltaic Construct: You could always use this to go infinite with meta... (see all)
Posted By: kitsunewarlock (4/18/2010 3:21:15 PM)
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Would this card include Morphs, specifically un-morphing the cards?
Posted By: WizardsFirstRule (6/11/2010 6:21:33 PM)
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I have to believe that WotC did not really think things through when they created this card. Completely broken insanity.

I predict that this card will go the way of skullclamp before too long.
Posted By: Paleopaladin (6/21/2010 11:10:10 PM)
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I HAVE SHOCKING NEWS! I just discovered a card that this one DOESN'T combo with!
Posted By: Dragon_Nut (1/26/2011 7:57:49 PM)
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want pointlessness? Gilder Bairn + Utopia Vow + this
Posted By: Arachibutyrophobia (8/11/2011 2:09:34 PM)
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I believe White should have the ability for artifacts and enchantments, Green should reduce casting mana cost, it's more about vanilla creatures, Black should reduce additional costs, something game breaking like "only mana costs must be payed to cast spells, ignore additional costs" allowing Phyrexian mana, but stopping Phyrexian Dreadnought from having to be sac'd even though you only paid 1 and Red should reduce casting cost of instants and sorceries. I'm dreaming.
Posted By: MattLynn (5/19/2013 5:23:06 AM)
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Darn you training grounds! Why you make everyone forget about heartstone?
All the new players have lost a good reason to go back in history to see our roots.
Posted By: kiseki (3/29/2013 4:19:28 PM)
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Mindshrieker?

Also, this card is a blast to build around. Of course there's the levelers, and other stuff from the same same set (Drana, Sphinx of Magosi), but the (Return to) Ravnica guildmages are all fun, along with the M12 mages, and any number of cool creatures with overcosted activated abilities.
Posted By: arise_shine (3/11/2013 9:33:06 AM)
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Gilder Bairn + Paradise Mantle + Training Grounds + any planeswalker = INFINITE PLANESWALKER YO
Posted By: Arachnos (1/25/2013 1:14:19 PM)
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welcome to the guildmage playground!
Posted By: ZHAce_ (11/18/2012 2:39:03 PM)
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Multicolour dragon decks love this card.
Posted By: Phoenix-Saturn (8/29/2012 1:12:20 PM)
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This + Venerated Teacher was the glue that held my WhiteBlueBlackRedGreen leveler deck together.
Posted By: TheWrathofShane (8/19/2012 1:45:06 AM)
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@Zoah: That's not a problem provided you have three mana. You simply:

1) Cast Manamorphose
2) Copy the original Manamorphose for {U}
3) Let the copy resolve, receive {U}, one mana of any color, and a card.
4) Go to step 2) before the original resolves.
Posted By: LordRandomness (8/5/2012 9:54:11 PM)
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Azure Mage or Jade Mage. Not broken but much better.
Posted By: MindAblaze (7/23/2012 10:25:27 PM)
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skew... The combo you mentioned won't work...
Izzet Guildmage can only copy a spell on the stack.
By the time Manamorphose adds mana to your manapool it's too late to copy the spell, otherwise we could just cut out the middleman and use seething song for with the guildmage for unlimited mana.

But to add something constructive to the conversation:
Izzet Guildmage is actually really good with this card.
(Repeatable Twincast/Reverberate for half price)
See also Ertai, Wizard Adept for repeatable counterspell on legs.
Or Memnarch for repeatable Control Magic on legs.
Also Olivia if you can stand having that many colors.
Posted By: Zoah (7/1/2012 4:04:29 PM)
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