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You must construct additional pylons.
Posted By: Semptimilius (7/17/2010 10:13:22 PM)
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@imakuni67
Training Grounds says it can't reduce the cost below one mana, so you'll end up paying one mana for every card you want to suspend.
Posted By: TheShadow344 (9/27/2013 1:39:55 PM)
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Okay, seems no one noticed this before.

1.) Training Grounds
2.) Izzet Guildmage
3.) Manamorphose
4.) Draw your whole library, add s*itload of mana to your mana pool
5.) ???
6.) PROFIT
Posted By: skew (7/8/2010 3:43:06 AM)
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@A3Kitsune. Right. The lack of the word "card" threw me off. Sorry. I editted my list...feel free to rate this comment up since it should help people looking for cards this interacts with (which takes quite a while using the gatherer).

Quick list of combo potential for training ground:

Snow Mana: Can this reduce away snow mana costs? Huh...

Flamekin: Turn 3 six red mana. If you have a second flamekin in hand, turn 3 10 red mana.

Sliver Queen/Overlord: The obvious one. The queen's combo has been around since she has (heartstone).

Scandel Monger: Might as well now say "all players discard their hands". Looks neat for like Hollowtooth Hollow...still not really worth it though.

Masticore: colorless mana regeneration and 1: do 1 damage. Brutal.

Rebels: Cost 2 less to search. Kinda nice. No other blue rebels to support it though...

Feral Animist: Three colors. But its a 16/16 on turn 4. 32/32 the turn after...

Voltaic Construct: You could always use this to go infinite with meta... (see all)
Posted By: kitsunewarlock (4/18/2010 3:21:15 PM)
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I HAVE SHOCKING NEWS! I just discovered a card that this one DOESN'T combo with!
Posted By: Dragon_Nut (1/26/2011 7:57:49 PM)
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This is better than heart stone. Doesn't help opponents creatures, double the decrease in cost, and costs 2 less. Only drawback is U, but that's nothing. This card is a little, uh, good.
Posted By: greg2367 (4/15/2010 11:19:14 PM)
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O_o
Sphinx of Magosi anyone? Even better combos out there too.
Posted By: Lunarblade (5/2/2010 12:00:25 PM)
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Would this card include Morphs, specifically un-morphing the cards?
Posted By: WizardsFirstRule (6/11/2010 6:21:33 PM)
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I have to believe that WotC did not really think things through when they created this card. Completely broken insanity.

I predict that this card will go the way of skullclamp before too long.
Posted By: Paleopaladin (6/21/2010 11:10:10 PM)
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Four of these babies and you can use Spawnsire's ability for just 12 mana of any color. Sweet deal!
Posted By: TPmanW (4/15/2011 11:13:13 PM)
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