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Soldiers are real, swords are real, bears are real, land is real. Better get rid of all those too! Stags are perfectly acceptable as fantasy creatures.
Posted By:
asmallcat
(7/13/2009 7:41:23 AM)
Stags have a huge presence in fantasy literature. Okay, huge is an over-statement, but they are rich with historical symbolism. Especially "Great Stags." Look this stuff up. It's actually pretty cool.
Posted By:
ZEvilMustache
(7/11/2009 6:51:42 AM)
I love the flavor on this. I support green getting animals from the real world as creatures, perhaps animals with a dash of supernatural power.
Real does not equal boring. Sometimes, ordinary things with unexpected powers are the most exciting and fantastical of all. Excuse me if I don't want to be summoning 'fantasy' creatures that are completely random and look like Pokemon.
Posted By:
grinninghanis
(7/28/2009 4:05:46 PM)
Furinic: "Can't be countered" means you can't use a counterspell (like Cancel or Soul Manipulation) to stop me from playing Great Sable Stag. You can still kill it once it's on the field, but you can't use a Blue or Black card (since it has protection from them). If you need more information on how abilities work, I would make a list of things you aren't sure about and ask them on the MTG forums, you'll have an answer in no time.
Posted By:
SocialExperiment
(7/22/2009 2:16:11 PM)
Its antlers are MUCH too wide to effectively navigate those woods.
Posted By:
BambooNickel
(10/18/2009 7:56:08 PM)
A 3/3 for 1GG is solid. A 3/3 that cannot be countered and has blue and black hate for 1GG is ridiculous. Faeries have got nothing on this guy. Too bad he can't fly, though. And I kinda wish he could survive Lightning Bolt. Oh well, beggars can't be choosers, I guess. Overall, he's a REALLY good creature
Posted By:
godmetal101
(8/8/2009 9:28:20 AM)
Agree with the point made about it being a good card and those made defending it's flavourful elements. I'm actually impressed they reached a little into Herculean myth. Bravo.
Fae needed a little nerfing. Mind you, the comment that control will suffer is not too inaccurate- blue doesn't have an answer to this at all, save, perhaps, Evacuation-like effects. Blacks a little more fortunate with Damnation and forced sacrifice- though I can't recall much of any of this in current standard. Black could....double-Infest, maybe? Cruel Edict? Is that still around?
Oh well. Control is five-colour for now anyway, so this is sideboard material until blue control makes a comeback. And it will, no doubt.
Posted By:
DoctorKenneth
(7/31/2009 1:18:24 PM)
solid creature, 3/3 for 3. the double green is a very slight drawback, considering its abilities. impervious to targeted destruction spells, as well as bounce/other nonsense blue can do to it, serious advantage. making a player waste a path to exile or some such card on this creature is an advantage in the long run. only real downside I can see is its vulnerability to cheap burn. I think there is a one mana instant out there that could easily burn this stag to the ground... oh right, lightning bolt. Not bad though, certainly a SB card, wouldn't recommend 4 maindeck, but a few, sure.
Posted By:
Grimn777
(7/29/2009 1:51:14 PM)
Another bullet hewn for faries. It'll be good until it (hopefully) kills them.
Posted By:
Lestat13
(7/11/2009 1:34:20 AM)
this is a pretty awesome card
1gg for a 3 power creature is alright... but with those extra powers? against most blue or black decks, itd be pretty hard to chump
Posted By:
spoonish
(7/25/2009 10:22:45 AM)