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Remove them all for 7 colorless mana. Quite nice for legends.
Posted By: TheSuperbloop (4/28/2010 2:13:14 PM)


Oh god.

Proliferate. And since infect is coming to white soon...
Posted By: Gelzo (1/9/2011 11:47:47 PM)


The turn after you play this, you can play Blightsteel Colossus. Possibly even Emrakul, the Aeons Torn.

Along with Primeval Titan this is the best example of normal ramp turning into ridiculous ramp.
Posted By: SleetFox (3/15/2011 1:02:04 PM)


Find a way to drop him on turn five and have 13 mana on turn six. If you don't win with that, it's your fault.
Posted By: Azazyel (5/16/2010 2:09:18 PM)


All the rulings just amount to "you get seven dream counters, and no amount of clever shuffling gets you around that maximum."
Posted By: longwinded (7/27/2010 10:49:59 PM)


It's a great feeling bringing an old guy with a stick to face down EDH decks led by dragons, giants, and zombie assassins. And then decimating them.
Posted By: MrPink343 (3/2/2011 9:28:50 PM)


No one has mentioned that he comes into play with counters, and is in flicker colors??? Lets take the newly printed Cloudshift for example, remove 7 counters gain 7 colorless, spend one white then you have 7 more... now slap cloudshift on an Isochron Scepter and you're in business, maybe throw in a voltaic key for good measure, 9 Mana colorless (Net gain) per turn without casting anything sound good to anyone else?
Posted By: imsully2 (6/5/2012 11:58:07 AM)


I don't get the reasoning behind some of the rulings. What other cards use dream counters?
Also, I guess this could be useful for getting out huge creatures on the next turn, or squeezing seven more damage out of a Fireball.
Posted By: achilleselbow (4/11/2010 12:06:38 AM)


Rasputin comes into play with 7 counters that add 7 colorless mana to your mana pool

the cost to cast and use Tawnos's Coffin on Rasputin is 7 colorless mana

coincidence? I think not!

they're both in my EDH "General Zur" Deck.
Posted By: Pontiac (4/11/2011 3:23:21 PM)


@achilleselbow: There are a number of ways another creature might end up with dream counters on it. You could move some from Rasputin onto any creature with Leech Bonder, or you could have a card become a copy of Rasputin (presumably this would require either Mirror Gallery or copying from the graveyard). If that creature stopped being a copy of Rasputin, you could then increase the number of dream counters past seven, via Proliferate or Gilder Bairn. If it then became a copy of Rasputin again, that's when those rulings would kick in.

That aside, does anyone else think that one toughness is a bit odd? The real Rasputin was notoriously difficult to kill. Yeah, he can use his dream counters to prevent damage, but that doesn't really seem like enough to match the flavor.
Posted By: sonorhC (9/5/2011 8:54:06 AM)