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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.978 / 5  (68 votes)
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And enter Venser... Exile something every turn =D
Posted By: whitedemon (4/29/2011 7:20:49 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Remember: if you bounce or blink this, it won't restrict the card you originally exiled with it.

But if you were intending to Venser it out and in to field-wipe very slowly and absolutely, well, have fun.
Posted By: DeathDark (5/10/2011 7:33:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hey, Spine of Ish Sah, I've got something to show you...
Posted By: 9TailedJackal (4/29/2011 3:23:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's like the updated white version of Desert Twister. In that respect, it's definately not overcosted. Especially since they don't get the imprint back :D
Posted By: dberry02 (5/2/2011 3:58:00 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Excuse me, you did say you wanted to play Commander, correct?
Posted By: Kura-san (11/4/2012 2:41:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Double the cost of O-ring, exiles the card permanently, and prevents everyone from casting any more of them. Multiplayer card for the less charismatic player who can't convince their group to ban an overpowered card that everyone is using. Now YOU get to be the judge! *finger gun + explosion*
Posted By: Stray_Dog (5/2/2011 3:13:41 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Using the imprint mechanic inversely as an offensive attack is a creative spin on an already creative mechanic. 5/5 for originality
Posted By: HuntedWumpusMustDie (12/24/2011 8:30:50 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@HairlessThoctar: I'm glad you see that. Lavrant and Arcel seem to think that imprinting a commander/general in Commander/EDH means they can't ever replay the card. Just read the rulings on the card, or the Commander/EDH rules: imprint exiles the commander/general, and in Commander/EDH, when that happens the player gets to choose whether their commander/general is exiled or goes to the Command Zone. If they choose to put their commander/general in the command zone, it's no longer in exile, so Exclusion Ritual can't check to see what it imprinted and so its second ability doesn't work. You just paid 6 mana to increase the cost of their commander/general by {2}. Now, if that commander/general was about to kill you, it's probably still worth it. And this card still goes well with other cards players might cast a lot, like Primeval Titan. Just note that you can't cast yours, either.
Posted By: sarroth (6/14/2012 7:20:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Meddling Mage and Oblivion Ring in one card. This will be in control decks, no doubt.
Posted By: guitargamer79 (4/28/2011 9:35:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Imprinting something on the battlefield is a pretty cool mechanic.
Posted By: PhyrexianFailure (4/28/2011 4:02:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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