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My gut-reaction is that this will soon be blue's best one-drop. You just can't beat a 3/2 flier on turn 2, especially since the control cards running alongside this are mostly in the 2-3 cmc range.
Posted By: Tempted_Johnny (9/22/2011 9:24:21 PM)


I like its flavor - it hasn't found a creature card to use in his experiments, so instead he will use himself. Also, The Fly reference is quite fitting for Innistrad's theme of putting classic sci-fi movies in its blue cards (Invisible Stalker - The Invisible Man, Civilized Scholar - Dr. Jekkyl and Mr. Hyde, and so forth).
None of these beats Grave Bramble's Plants vs. Zombies reference, though.
Flavor aside, out of Illusion tribal it seems better than Phantasmal Bear. However, Illusion tribal is the kind of deck most likely to want a blue agressive 1-drop.
Posted By: Lash_of_Dragonbreath (9/25/2011 4:51:09 PM)


So everyone plays Delver like this: Turn 1 Delver, Turn 2 Flip and attack for 3. When I play delver its - Turn 1 Delver, turn 2 Land, Turn 3 Land, Turn 4 Creature, Turn 5 dead. Talk about luck (or Ponder - but even without ponder this human is an insect on turn two when I'm facing one).
Posted By: BLKND (5/16/2012 1:44:47 PM)


i could see why they wouldn't ban this, think about it, in three months we loose ponder, mana leak, vapor snag, and all of those phyrexian mana cards. those are what made delver work, shure we still have snapcaster mage, runechanter's pike, Geist of Saint Traft and Invisible Stalker but guess what? all of them (including delver) need instants and sorceries and that is what we'll be loosing when SoM and M12 rotate. once rotation happens we won't be complaining about it not being banned, we'll be beging for beter spells in RtR to make delver good again (wich i honestly hope doesn't happen)
Posted By: KnexWiz (7/2/2012 5:23:24 PM)


I could see this being incredibly powerful in a sort of izzet aggro control type deck. Use this along with reckless waif/phantasmal bear as beaters and then control with burn spells and mana leaks.
Posted By: ShadyBabs (9/24/2011 9:28:14 PM)


damn this is seeing legacy play
Posted By: pedrodyl (10/24/2011 10:53:39 PM)


The reason Ratchet Bomb was printed as {2} was so blue players who run this wouldn't get depression.
Posted By: j_mindfingerpainter (4/3/2012 4:18:58 PM)


Highly efficient one drop. Seriously, a 3/2 flier turn two? For {U}? That's just crazy. Slap a Runechanter's Pike on it and go to town.
Posted By: ParishInquisitor (8/23/2012 11:49:30 AM)


What started as "maybe playable" has become a staple in virtually all formats. Teams up with Snapcaster Mage and Geist of Saint Traft in standard. Throw in Tarmogoyf for modern. In Pauper it pairs with faeries, and ninjas. Vintage even, goes with Gush.
Posted By: badmalloc (4/7/2012 7:27:16 AM)


Doesn't really matter what kind of blue you're running. EVERY deck needs creatures to PMD against early creatures even if creatures are not the main kill mechanism of the deck. Later on maybe there's other ways to deal with creatures but early on a 1 drop that becomes a 3/2 flier for free? Every deck running mono blue should have four of these and every deck running blue/whatever should think about running four of these. Even in mill and control decks this is a beautiful back up win plan and an absolutely beastly surprise in G/U with Rancor and Overrun.
Posted By: Lord_Padriac (8/12/2012 6:06:21 AM)