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Community Rating: 3.143 / 5  (28 votes)
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Furst derp.
Posted By: Shadoflaam (5/29/2011 12:35:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Laguz: Except in this case, you'd have something that's strictly superior to a Forest (basic land types aside). What would you do instead, have yet another case of life loss in lieu of entering tapped? (Compare Flood Plain and Flooded Strand) Not everyone likes running the ragged edge of disaster by largely ignoring their life pool.

What's everyone in such a rush for, anyway...?
Posted By: SkyknightXi (4/4/2013 9:59:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


How vastly improved would this be if it didn't come into play tapped? That's one of the longest-running things wizards does that needs to go away (besides printing worthless cards). Having a land come into play tapped does not balance the land, it makes it completely unplayable, except in rare cases.
Posted By: Laguz (5/24/2012 6:54:16 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


You suck, Tinder Farm.
Posted By: Psychrates (4/18/2012 9:38:41 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Aww, it should have been RedRed, like Tinder Wall.
Posted By: Salient (5/1/2012 3:02:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


A cute Amulet of Vigor is the perfect answer to so many 'problems' involving "Enters tapped" effects. (especially when combined with some Kamigawa fun so every card enters tapped...)
It IS a balance, making it so you can't just play it, then sac it for the dual mana. In some decks that's all you NEED to hit hard (why do you think triple-mana lands are SUPER rare? As in, one, and won't ever see reprint.)
Dual mana is 2/3 of a Black Lotus, you really should know, and NOT having it come in tapped is the problem that happened with the original Lotus.

And, this isn't so bad, really. The ability to produce dual-mixed mana is a great ability (really, doesn't anyone ELSE love original Ravnica's dual-lands? {stupid wimpy new Gates...}) which they HAD been trying to keep from breaking. But, since then, they've all but completely given up on ideas like balance and actual trade-offs, but when used in the way it was made for, it's a GREAT card!
Because of the game-style shift... (see all)
Posted By: JarieSuicune (11/21/2013 2:30:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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