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Community Rating: 3.478 / 5  (67 votes)
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I do like a reverse Entropic Specter.
Posted By: HuntingDrake (9/22/2011 7:49:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Storm ghost, huh? So does that make this thing a rider on the storm? Or ghost riders in the sky?
Posted By: MyrBattlecube (9/27/2011 12:01:15 AM)
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Trivia: This English name is exactly identical to the German name for the card Storm Spirit.
Posted By: Lord_of_Tresserhorn (3/2/2013 7:25:09 AM)
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Yeah, had this guy at the pre-release, and frequently top-decked him. Playing him as a 0/0 isn't really an option, and when the card you draw next turn is something you want to play too, he just sits in your hand doing nothing. Not as good as you might think.
Posted By: Amnesigenic (9/25/2011 1:52:51 PM)
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So much better than Thieving Magpie!
Posted By: Gabriel422 (9/23/2011 2:57:30 AM)
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Ophidian with evasion? Oh yes!

5 cmc? Oh no.
Posted By: Laguz (9/24/2011 9:04:08 AM)
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Compare with Overbeing of Myth for the same CMC. Overbeing is less splashable and doesn't fly, but draws you cards every turn no matter what, while this must deal damage.
Posted By: Arachnos (10/8/2011 10:01:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


A bomb in its RedBlue Intro Pack, which has quite a few cards you'd never want to actually play, but the strategy looks like the punchline of a Storm Crow joke:
Island Island Island Island Island Sturmgeist. ... *start swingin*

With a good opening hand you can throw in the curveball of playing... Think Twice. Or... Desperate Ravings. Whoooooo. But you'll still lose to the WhiteBlack and RedGreen Intro Packs nine times out of ten.

Even if you're lucky enough to open Skaab Ruinator in your 15-card pack that comes with the Intro pack, as I was, getting cards into your 'yard for Ruinator conflicts with holding cards in hand for Sturmgeist. He doesn't even play well with Murder of Crows. FFS.

I may be one of like twelve people who isn't new and yet plays Intro Pack decks regularly,... (see all)
Posted By: Salient (4/15/2012 6:33:52 PM)
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I've recently taken to calling this ability drawlink.
Posted By: Vedalken_Arbiter (9/30/2011 4:50:06 PM)
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Toss a few Mind Unbound in with him and he can get pretty potent. Steep cost though, so keep a plethora of counterspells in your deck to ensure his timely arrival, even moreso if you get the aforementioned enchanted out early. Deranged Assistant combos with them nice to get them out a bit faster.
Posted By: TripleFisted (11/24/2011 12:27:52 AM)
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@Salient: Just because a card doesn't work in a given deck doesn't mean that it's a bad card. Even Black Lotus isn't good in absolutely ALL decks. You could, you know, actually try to build a deck that makes good use of Sturmgeist, maybe?
Posted By: Tiggurix (1/18/2014 10:39:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I really want to like this card because I like the Dream Vestige from D&D, but I just can't. It isn't the worst card ever, but it's just not good enough to use. Extremely flavorful though, eating the memories and dreams and such of it's victims to become stronger, it's perfect in that aspect.
Posted By: JanusAurelius (10/28/2013 10:18:25 PM)
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i pulled 7 of these. 7. out of two booster boxes. those 7 could have been anything else
Posted By: Firemane_Outcast (5/10/2013 10:29:05 PM)
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Dat artwork..

is terrible.
Posted By: blurrymadness (4/24/2013 8:22:19 AM)
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Psychosis Crawler
Posted By: Xineombine (4/13/2013 8:11:05 AM)
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Trivia: This English name is exactly identical to the German name for the card Storm Spirit.
Posted By: Lord_of_Tresserhorn (3/2/2013 7:25:09 AM)
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Mother of Avacyn... I think I just found the win-con for an Enter the Infinite deck. XD
Posted By: lucidtraceur (2/8/2013 2:01:46 PM)
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CMC 4 would have been fine. Like this it's rather underpowerd. Still nice design.
Posted By: Vividice (2/5/2013 3:52:31 PM)
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Play Sturmgeist in standard like a boss, the complete guide.

Turn 1: Draw, play a mountain, Goblin Arsonist,
Turn 2: Draw, play a Mountain, Infernal Plunge, Goblin Arsonist again, Infernal Plunge once more. Play Chromatic Lantern x2 (you need to tap one to play the other).
Turn 3: Draw, play an Island, Sturmgeist. Goes to graveyard due to having no cards in hand at this point. Laugh about, it concede, and don't build a deck around trying to get this card out as fast as possible since this really doesn't have a spot outside of control decks that refill their hands frequently.
Posted By: Rootkit9208 (2/5/2013 2:32:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


better than Soramaro 12/2/11

Edit:
After trying to include this guy in deck, it's become really hard to see his use without pump cards like ethereal armor or drogskol captain (thinking standard). in mono blue he doesn't pack the wallop 5 mana deserves that late in the game. blue is suppose to move fast and be impulsive, making it rare for.. well, me at least, to hold cards in my hand, especially 2-3 cards to make this better than thieving magpie. Nevertheless, if we're considering standard, there's not a lot of great blue cards for 5cmc. In fact, as of 12/20/12, there's only 31 blue cards with 5 cmc, which is basically a page and a half on gatherer. At that rate, I guess I'll either just play this, maybe substitute it for Soul Seizer with artful dodge for fun, or just find something better with a lower cost.
Posted By: raptorman333 (12/20/2012 12:24:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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