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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.326 / 5  (72 votes)
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I've been playing a 5 colour domain deck in a casual environment using Tribal flame and exploding borders as finishing cards. This is gonna screw with the heads of some opponents as i can force them to give me bloodbraid elf everytime i cast it (as it's the only creature) plus i can flip over this with the bloodbraid elf and double them up :P.
Posted By: Rykaan (2/27/2011 5:36:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Mr. leomistico is not a Johnny.

This tutors for 3 ENTIRELY separate cards. Sure, they're of an opponent's choice, but at least it's not like "i give u 2 islinds and forrest lol". All you need to do is ensure that all the creatures in your deck can function with the combo (like bringing an instant or sorcery out of the graveyard, like Mnemonic Wall, Anarchist, Scrivener, Izzet Chonarch), non-creature non-land cards can work with them (Rite of Replication (late game when you have a graveyard) or a Followed Footsteps (early game) on one of said creatures), and THEN another land for three mana?! Not to mention, if you run four of these in an Intet deck, everyone's going to be giving you cheap stuff, as opposed to that Darksteel Colossus or whatever the hell you want to play for free with Intet the Dreamer anyways.
Posted By: MacBizzle (3/2/2011 1:51:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A URG wedge would be really interesting to see in the future.
Posted By: Sutebe (5/3/2011 3:02:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"I find a little funny how some cards that give an opponent choises (Gifts Ungiven, Intuition, this card...) are valued high, but other cards (one for all: Dash Hopes) are valued very low... I think that maybe it's all in the execution..."

Cards like Inuition and Gifts Ungiven can be used to force the opponent into giving you a desired result. With Intuition, just grab three of the same card and you have a blue Demonic Tutor. There are ways to get precisely what you want with Gifts Ungiven as well (Regrowth,Recoup, Yawgmoth's Will, ect). There is little choice for your opponent if you play the cards well. The same can't be said for Dash Hopes and it's kind. These cards give the opponent complete control over what happens, unless their life total is so low that they can't pay. There are no such conditions to be met to get Intuition and Gifts Ungiven to produce the desired effect.
Posted By: scumbling1 (5/26/2011 7:07:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you are rating this card low: You have no idea how to build your deck around this

The trick is to limit either your creatures or nonland noncreature spells, thereby forcing your opponent to always give you your choice selection. Playing against this many times makes me tremble when I see the choices I have for creatures are Intet, the Dreamer, Niv-Mizzet, the Firemind or Blitz Hellion. All which will pummel me when they come out the next turn

4/5
Posted By: Paladin85 (9/8/2011 7:13:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Uses it has:
a) it draws 3 cards for 3 mana, among them some land and nonlands which is nice
b) in a multiplayer FFA game, if player A is about to win, play guided passage targeting player B. Player B will give you the cards needed to stop player
c) in a multiplayer game, if you are the dominating player, play this card targeting an opponent and say "give me good cards OR ELSE!!"
d) Have a deck with many 4-ofs. Have guided passage as only non-land non-creature card, and each guided passage will force your opponent to give you another guided passage, which you can then play to get another and another. Then just find a way to shuffle your library and repeat. That way you get tons of lands and creatures.
e) win condition. Play this card, force your opponent to look at your deck, and he will concede if your deck is good enough. :P
Posted By: majinara (2/21/2010 8:31:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


ok I don't know about the rest of you chumps but I dont have cards in my deck that I wouldn't be happy to get with this card!
what are they going to pick that would be so useless to you in your deck? why do you have cards that are so easily invalidated?
if you have cards in your deck that are often useless you really need to rethink your deck.

the only problem I have with this card is it's color, I don't feel any desire to make a 3 or more colored deck.
Posted By: supershawn (4/13/2011 7:50:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is good in a straight agro deck. my opponent is forced to give me a land, a creature (and without legends none of them are redundant) and either a lightning bolt, a giant growth, or sarkhan vol
for 3 manna
Posted By: Gezus82 (1/1/2010 5:32:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A Guided Passage deck focuses on as little creatures as possible, in most cases 4 copies of the same creature. The deck is almost always a control deck, which makes creatures like Mystic Snake and Eternal Witness very popular, ensures that not only you get three cards, the creature your opponent fetch would dreadfully prolong your control scheme.
Posted By: Cyberium (4/19/2010 10:19:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Shouldn't this be target opponent searches your library?"

No, because once a player is asked to search for a card with certain characteristics, he is allowed not to find the card. That would make this card completely useless.

I am pretty sure this card is broken somehow, but so far, I dont know how. I will try to figure it out :)
Posted By: Mightyass (11/18/2009 1:19:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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