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Community Rating: 3.302 / 5  (48 votes)
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You get land? No, I get land.
Posted By: the_sixth_degree (1/22/2013 3:11:36 PM)
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If your opponent doesn't have any lands you can destroy your own land to in order to pick one that better suits your needs.
Posted By: Purplerooster (1/23/2013 3:59:14 PM)
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Hey, LD in standard that doesn't totally suck! (I'm looking at you, Scorch the Fields)

So with the added Rampant Growth effect for 1Green. Gruul LD is apparently worth 2Red. Which reminds you of something, doesn't it?
Posted By: Totema (1/22/2013 6:44:11 PM)
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This was tons of fun in Invasion. Land destruction, other than land-based land destruction (ie Wasteland), works best when you can ramp into it before you're opponents can get more than two land out. So if you're wasting a card to ramp into a spell that blows up a land, it's very helpful for that spell to also give you a land so you won't need another ramp spell to blow up a land the next turn.

Granted we don't have the acceleration or other land destruction cards in Standard to make land destruction a viable thing, but this could become good friends with Mwonvuli Acid-Moss in modern.
Posted By: BegleOne (1/23/2013 9:43:12 PM)
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On the play:
T2: farseek
T3: chandra the firebrand
T4: frenzied tilling + chandra copypasta
Land count: opponent 1 - 7 you

Still probably not good enough, but hey at least I tried to make poor chandra do something seemingly impressive.
Posted By: Zenzei (1/24/2013 11:15:05 AM)
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It might look like Rampant growth and Stone Rain stapled together. It might even seem better since it's like playing both and drawing a card for no reason. But also, remember that it's playing land destruction by turn 5. Stone Rain allowed you to destroy land on turn 3, effectively robbing them of a third of their mana, but by turn 5... It's only a fifth. It's likely your opponent will already be able to play a lot of their cards too. Ramping up by turn 5 as well is also needless to say, lackluster.

But if you put these two lackluster effects on the same card? That's something I'd like to see.
Posted By: HotHit (1/27/2013 4:51:29 PM)
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Hey, it's decent LD in Standard!
Posted By: SyntheticDreamer (1/22/2013 10:02:20 PM)
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This still doesn't get Borborygmos out the turn I want him.
Posted By: lorendorky (1/22/2013 3:54:03 PM)
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More than likely this card singlehandedly caused WoTC's recent Development of Shoddy LD.

They decided they wanted Gruul to have this card.

They realized that the only thing worse than getting Counterspell balance wrong is getting LD balance wrong.

Look, right there- Zenzei shows you something you can do in Standard that is quite far above the normal power level of Land Destruction, at a speed which is probably not enough to cinch tournaments, but is enough to make Wizards say 'right, yeah that's a good place to stop'.

If there were many other good LD cards in Standard, a Stupid Land Screwing Deck might actually have been a perfectly valid option-- Chandra as your Planeswalker, Green Ramp spells, and top out with 1x or 2x Borborygmos?!

Think for a bit if any of the nerfed 4R or 5R LDs had cost 3R or 2RR. You'd actually want to play them in this theoretical Borborygmos deck, wouldn't you? Sure, they ain't Stone Rain, but they're something, and Frenzied Tilling makes it worth it, r... (see all)
Posted By: DarthParallax (1/25/2013 6:23:42 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Why not keep it common?
Posted By: kenwakooo (1/22/2013 6:42:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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