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Community Rating: 3.872 / 5  (156 votes)
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123456 >
SURPRISE WURM, MOTHERF*CKER
Posted By: ThePinkBaron (4/23/2013 3:48:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Read this as "Advent of the Worm", and suddenly it was God Emperor of Dune all over again.

This will probably raise the value of all bouncing cards in the format
Posted By: izzy0088 (4/29/2013 1:52:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The wurm art in this set is a certainly more tasteful than its Return to Ravnica counterpart ....
Posted By: bowlofgumbo (4/28/2013 5:45:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm just going to come out and say it. I don't really like this card much.

Don't get me wrong, it's a very powerful design and I'm sure that there was a good reason for it being included in Dragon's Maze. But I just don't like it much from a synergistic standpoint.

When a card has a lopsided design, it encourages you to build a deck that uses the strengths of the card, but to cover for its weaknesses as well. A card like Adaptive Snapjaw for example... that makes you think. You see that 6 power and you want to use it, but that 2 toughness seems to stop you from attacking effectively. So what do you do? You find other cards that synergize well with it. Maybe a Crocanura would evolve it into a better fighter, or maybe Hindervines or even Trollhide! The only limit is the creativity of your own design.

A card like Advent of the Wurm doesn't encourage this so much. A 5/5 Trampling Wurm token with Flash do... (see all)
Posted By: Ataraxiom (9/16/2013 10:57:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Okay, so first we had Deadbridge Goliath, a four-mana 5/5 with no restrictions and scavenge.

...And now we have a four-mana 5/5 trampler with flash that can be populated! This is insane!
Posted By: martianshark (4/23/2013 2:01:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Graboids have made their way into magic.
Posted By: .Blaze. (4/23/2013 3:39:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Surprise!
Posted By: FatalEagle (4/23/2013 2:36:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I don't know about you, but I'm calling this card Kevin Bacon from now on, because this is the movie Tremors in card form.
Posted By: CapmCrunch (4/28/2013 2:59:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this could not be any better
Posted By: whitecow (4/23/2013 3:03:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wow! A card that will please Timmy (big creature lover), Spike (competitive player) and Johnny (combo-guy) players alike!
For Timmies, this is a big card 5/5 trampler for only 4 mana.
Same reasoning for Spikes, except that the reason is more centered on the mana-cost rather than the fact that it's a big fatty.
For Johnnies, well, this is a creature token, so it can bolster a deck that plays around that kind of stuff (yes, the obvious mechanic is Populate).

5/5 from me
Posted By: Dabok (4/24/2013 10:01:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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123456 >
5/5 flash trample for 4 that dies to Far. Seems fair enough to me.
Posted By: Continue (3/21/2014 12:59:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


OK for type 2.
Posted By: Rampage_Jackson (1/13/2014 9:14:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm just going to come out and say it. I don't really like this card much.

Don't get me wrong, it's a very powerful design and I'm sure that there was a good reason for it being included in Dragon's Maze. But I just don't like it much from a synergistic standpoint.

When a card has a lopsided design, it encourages you to build a deck that uses the strengths of the card, but to cover for its weaknesses as well. A card like Adaptive Snapjaw for example... that makes you think. You see that 6 power and you want to use it, but that 2 toughness seems to stop you from attacking effectively. So what do you do? You find other cards that synergize well with it. Maybe a Crocanura would evolve it into a better fighter, or maybe Hindervines or even Trollhide! The only limit is the creativity of your own design.

A card like Advent of the Wurm doesn't encourage this so much. A 5/5 Trampling Wurm token with Flash do... (see all)
Posted By: Ataraxiom (9/16/2013 10:57:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@towerdefender Unfortunately, no, as Primeval Bounty's 2nd ability resolves as soon as this card goes on the stack, before it resolves.
Posted By: Cubeboyx2 (9/2/2013 9:01:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Does the timing with this and Primeval Bounty allow you yo put the 3x +1/+1 counters on this wurm? Because uf so yes I would like a 8/8 wurm token with trample.
Posted By: TowerDefender (9/1/2013 12:24:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This reminds me of that scene in Skyfall where the villain blows up a subway tunnel wall and drops a subway on Bond.
I now have to say "It is called... RADIO" whenever I play this from now on.
Posted By: SirLibraryEater (8/18/2013 7:00:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I thought this was terribly overpowered when I first saw it... but bounce.

Very reasonable!
Posted By: Beyond.Malachi (8/10/2013 7:17:48 AM)
Rating: 
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1GreenGreenWhite

Instant

Put your dick onto the battlefield.
Posted By: Totema (7/29/2013 6:04:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this card should be worth more $. by turn four everyone should have out a pretty powerful creature attacking at that point. but when you cast this instantly and take it out sound like a strong move when your turn is coming right up. add wake the reflections to this and you get 2 5/5 wurms for 5 mana.
Posted By: Guest1225018570 (7/19/2013 9:09:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is just insane. 5/5 trample with flash for four mana makes me sick. Luckily it is more easily removed than in other creatures. Hey, even a simple Unsummon could do it. Still, the raw power it provides for four mana is unmatches.

5/5
Posted By: Tamerlein (7/18/2013 9:07:52 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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