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Community Rating: 1.638 / 5  (80 votes)
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Beware jank uncommons from an ill-tempered booster pack.
Posted By: XTwistedsoulX (9/17/2013 6:06:29 PM)
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"Nevinyrral, my disk is defective! I want my money back!"
Posted By: SyntheticDreamer (10/1/2013 4:24:13 AM)
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This card is awful, just awful. And yet, in the current Limited format, I always try to take these when possible. They aren't an incredibly high pick, but they aren't the dregs either, that some might think they would be. You cast this on turn one when you have nothing else to play, and you let it sit there as a cautionary reminder to your opponent that at any moment you could activate it and destroy their creature. In a way it plays like a really expensive Seal of Fire--which is alright, since colorless damage ought to come at a cost.
Posted By: Eternal_Blue (9/21/2013 6:53:48 PM)
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{4} to activate would not have broken this, especially at uncommon, neither would 4 damage. In fact 4 damage would put it on par with Flame Javelin in non-red. I kind of see what they're going for, assuming Flame Javelin is the benchmark, reducing the cost by one and the damage by one is reasonable, if underwhelming.
Posted By: Atali (9/20/2013 11:05:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Three pages of comments, and NO ONE has mentioned Brittle Effigy??
Posted By: HuntingDrake (10/25/2013 1:29:02 AM)
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Then, one stormy day, a Zoq, a Fot, and a Pik were walking up a steep path looking for something good to eat, when a bolt of lightning struck nearby. With a huge flash of light, the bolt of energy carved a strangely-shaped chunk of granite out of a cliff.

It was a disk, with a hole in the middle!

As the rock began to roll down the hill, toward the three terrified beings some dry grass got caught in its hole, and since the rock was still hot the grass caught on fire.

When the rock finally got to the Zoq, the Fot, and the Pik they simultaneously discovered the Wheel, Fire, and Religion thus catapulting them on to the road of progress.

Which has led us to this day, Captain. Oh! How did the flaming wheel give religion to our Culture, you ask? I will explain. You see, when it got to the threesome, the flaming wheel was going at a pretty good clip and it ran smack into the Zoq, killing him. The Fot and the Pik felt so bad that they decided the Zoq hadn't really died when the wheel flatt... (see all)
Posted By: Lazenca_Seifus (9/17/2013 3:51:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think they are doing the "toning down limited non-rare non-conditional removal down" a little too hard..
Posted By: Fenix. (9/18/2013 7:12:34 AM)
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...I'm sorry, does that say 5? Really?
Posted By: Continue (9/17/2013 4:58:49 PM)
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Compare to Aeolipile, which costs 2 and activates for 1 to hit a creature or a player for 2. This is reverse power creep. But hey, if you desperately need removal in Limited, it's there.
Posted By: Trygon_Predator (9/17/2013 6:35:32 PM)
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Lightning Bolts for everyone!!

Just 6!!

Get them while they last!

Anybody?

PS.: And then you find out you've been cheated and it can't even hit a player...
Posted By: Lord_of_Tresserhorn (9/17/2013 5:58:53 PM)
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I get the cost division here to be able to put it out cheaply and activate it later on, but I'm not sure if it was divided as well as it could be, a 2-cost 4-activation would let it do its job a little better, saving a turn while forgoing your 2-drop creature. A calculated risk.

2.5/5 for it giving it an earnest try.

@troll_berserker Yeah why can't uncommons be as strong as rares? It's almost like wizards doesn't want you having a lot of a powerful effect in limited environments.
Posted By: PopcornBunni (3/17/2014 12:32:14 PM)
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What the flavor text is saying is that if you annoy a forge god, they're going to make you artifacts that suck, like this one.
Posted By: Aquillion (3/8/2014 7:20:24 PM)
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Pretty much strictly worse than Brittle Effigy in effect and in activation cost. If this could also burn players, that would have been at least one redeeming trait, but they couldn't even do that. 1/5, bad limited fodder.
Posted By: troll_berserker (2/10/2014 2:37:23 PM)
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If this had instead cost {3}, {T} to activate it would've been okay because it would give colours like {U} and {G} access to direct damage. As is, it's unplayable... the fact that it can't even win you the game (because it only targets creatures) just adds insult to injury.
Posted By: tcollins (1/14/2014 3:59:17 PM)
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Wow, the **idea** behind this is good, love the cost to cast it, just 1, but then having to pay 5 to Tap and use its ability? No thanks.

The problem is that the ability, for what it is, is overcosted. The cost to put the artifact into play is great, the sacrificing is ok (maybe I'd be fine with paying 4 if it didn't require sacrificing the artifact), even dealing 3 to a creature - no choice between creature or player is not the end of the world, it's that cost of 5 to use the ability that drives me nuts.

Posted By: Travelsonic (11/30/2013 9:15:54 AM)
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.5/5 Doesn't even make a good coaster.
Posted By: Silence9 (11/26/2013 1:12:57 PM)
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LOL, this is terrible... not quite Wood Elemental or Sorrow's Path terrible, but probably bottom 10.
Posted By: Technetium (10/30/2013 11:46:24 AM)
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Three pages of comments, and NO ONE has mentioned Brittle Effigy??
Posted By: HuntingDrake (10/25/2013 1:29:02 AM)
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Chakram from Xena: Warrior Princess !!
Posted By: Arcas83 (10/20/2013 5:42:39 AM)
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One wheel to burn them all,
one wheel to revolt them,
one wheel to spurn them all
and in the darkness... bolt them.
Posted By: Salient (10/13/2013 11:07:20 AM)
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