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The Guildgates were played. Even with the Innistrad and M13 lands around and without using cards that benefited from the guildgate sub-type. The Innistrad/M13 lands are gone and these are better than guildgates in 99% of decks. These will be played.
Posted By: Moxxy (10/31/2013 4:46:48 PM)
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@ JimmyNoobPlayer there is certainly a precedent for it half the planeswalkers show up outside their home planes. especially when the plane holds something of interest to them. Like the moon of Innistrad for Taymio the conflux for Bolas or the Eldrazi for Sorin. And monstrosity seems right up Kiora's alley.
Posted By: amgj (10/8/2013 11:25:29 AM)
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Very few people play Simic or Bant control. They might play a blue heavy Simic, with some control cards in it, but if you have green in your deck you are probably running aggro or midrange. In which case, you want to curve out. While deck fixing is convenient for control decks, anything that is relying on turn 1,2,3,4 creature wise is not going to want to slow their deck down with this.
Posted By: Kyuuri117 (10/16/2013 1:18:25 PM)
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I personally welcome the scry lands with open arms. Early game yeah they can slow you down, but having scry makes up for it. It makes sure your next draw doesnt screw you over. People underestimate what the power of having access to more cards can do for you. There is a reason both ponder and preordain are banned.

For Edh where finding your wincons, or your removal can be hard. This can be pretty good, and the chances of it screwing you over early game are a lot less. I run it in my Bant deck and it has only ever helped me. And yea the deck is a bit control heavy. Just because it has green doesnt mean i want go early aggro.

Should have had both lans types though. Then it would be a whole let better, and it certainly wouldnt be broken at all on a card like this.
Posted By: GordonFreechmen (2/6/2014 9:07:25 AM)
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I've been messing around with a control build for our next Standard and this is the only one of the scry lands I run any of. While I don't think they're amazing, people give them less credit than they deserve; in three color control decks, it not only helps with your color fixing, it also helps manipulate your draw (meaning you could potential top deck your kill spell or move that useless land to the bottom) which is very important for a deck that tries to lock down your opponent.

I suppose is most other situations they're kinda worthless, but don't completely count them out yet.
Posted By: TheWaddleDeeKing (9/20/2013 9:55:53 PM)
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Land Cycles:

Beta Duals (Volcanic Island, Underground Sea, Savannah....) These could be either called Perfect Lands or Design Mistakes. But, see, for the Alpha Set and for at least the first 6 Editions of the Core Set, they were really Perfect Lands, not broken. 5 STARS

Onslaught and Zendikar Fetch Lands (Scalding Tarn, Polluted Delta, Windswept Heath....) These are the reasons why the Beta Duals aren't *perfect*. You just can't Design cards that are interesting that interact well with Basic Types, even though that sounds like great Design Space, without breaking the Mana. 6 STARS (every star I give over 5 indicates "more power than a card can have while keeping Design space open and preserving balance".)

Ravnica Shock Duals (Steam Vents, Watery Grave, Temple Garden....) Although they are differe... (see all)
Posted By: ParallaxtheRevan (10/1/2013 7:57:08 AM)
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This art is bizarre but this card can be especially helpful in this color combo. Purple is usually reserved for Black cards.
Posted By: lorendorky (9/18/2013 5:58:35 PM)
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Kruphix, God of Mystery, this is the Exact name I predict for the Blue-Green God. :)
Posted By: DarthParallax (9/27/2013 8:12:35 AM)
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Yes, they will see play in Standard, but we're not going to like it!!

On the other hand, the NEXT standard might be even more mono-colored, so I'm sure these will fetch a decent price one day.

Also, this one will be a sweet foil.
Posted By: Lord_of_Tresserhorn (9/17/2013 5:12:13 PM)
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Bad land is bad, for the sake of scry 1 would you pay up for five quid for it over just going with a guildgate people will just give you? Just emphasises one of the reasons why i don't play standard, being forced to play cards that are complete jank because there's no legal alternative and of course it'll eventually rotate so unless i trade it or play another format it'll sit on my shelf and never be played again, pointless.
Posted By: pooplayer (10/2/2013 6:32:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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