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Community Rating: 3.655 / 5  (100 votes)
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Gives UG the Opportunity to feel the benefits of a Sphinx's Revelation.
Posted By: Purplerooster (9/17/2013 7:26:46 PM)


GreenBlue is awesome. Looks like a neat card for limited, and might have combo potential.
Here's one that won't be happening in Standard: Horizon Chimera and Drogskol Reaver (you'll need to have a way of winning at instant speed to avoid the auto-lose, though).
Posted By: Trygon_Predator (9/17/2013 2:44:12 PM)



It is a Chimera, so flavorfully it makes sense to have a bunch of disconnected abilities. Also, if you think trample doesn't belong on a flying creature, you've clearly never played against Lingering Souls.
Posted By: Taudisban (9/17/2013 11:35:35 PM)


-3/2 flash frample, eats attackers alive
-triggers evolve in evolve colours ( did I mention flash? )
-is a bird angel antelope
-is uncommon!
-weird janky combo ability ( archangel of thune, fathom mage, anyone? )

what's not to love?
Posted By: zzxyyzx (9/18/2013 12:56:40 AM)


Overall, a very nice 4-drop. I at first questioned the point of Flash on it, but then I realized that it's part-Blue. You're ALWAYS going to have counter-mana open, and you can sneak this guy out when, at the end of an opponent's turn, you have unspent mana inevitably because they didn't play something worth countering.
Posted By: Nucleon (9/18/2013 9:23:28 PM)


@Trygon_Predator Laboratory Maniac would work
Posted By: Chazwald1 (9/17/2013 3:08:08 PM)


I absolutely like this card. Great synergy with Brainstorm. Heheh.
Posted By: Doaj (9/17/2013 3:51:59 PM)


This is awesome without the flash. But considering it's the two colors that likes to draw cards the most, it's gonna net you some life.
Posted By: Pendulous (9/18/2013 12:50:27 AM)


pretty art. awesome type. sweet abilities (especially the previously mentioned combo). Solid stats for cost.
Posted By: Flyheight (9/18/2013 10:09:39 AM)


Oh how far we've come from Assault Zeppelid. Not only does it have a respectable body, but it has with several relevant abilities equally suited for Constructed and Limited play:

- Evasion in the form of Trample and Flying.
- Flash for surprise blocking/surprise attacks the next turn after the opponent's combat phase.
- A final ability begging you to combo with it - and at worst, gradual and constant lifegain which can help you eke out a win in close games where you're racing.

All in all, this is a sick card, especially at uncommon. I'd be happy to open a few of these and run them alongside in-color stuff like Lorescale Coatl, Cold-Eyed Selkie and Elvish Visionary in a budget deck and just benefit off of drawing cards. Throw in some cheap protection like Shielding Plax, and Nulltread Gargantuan (whose drawback can be worked around or even start some recursi... (see all)
Posted By: Equinox523 (1/27/2014 1:27:39 PM)