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The blood comes from the mountain side. The mire is the swamp fetching portion.
Posted By: gurbatron5000 (2/16/2010 11:47:43 AM)
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i'll tell you what, a guy with a full set of double lands and a phyrexian arena, you just have to stay alive for 5 or 6 turns and they kill themselves
Posted By: reanimatesucks (1/25/2011 3:05:20 PM)
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@ reanimatesucks: Ever hear what happened to Conley Woods at Worlds 2009? For his first three turns, he played a fetchland and cracked it for a Ravnica shockland, untapped each time. At the end of Woods' third turn, his opponent, who had mulliganed 4 times, played Shrapnel Blast. He then untapped and played 2 Lightning Bolts to win. 3 life from the fetchlands, 6 from the shocklands, 5 from the blast and 6 from the bolts. That's twenty and GG.
Posted By: SirZapdos (3/7/2012 2:36:48 PM)
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but then where does the blood even come from? The swamp or the mountain?
Posted By: allmighty_abacus (12/30/2009 9:09:35 PM)
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If you were to wash all the blood from the mire, would it no longer be able to get you a mountain?
Posted By: JWolps (12/16/2009 6:07:17 PM)
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@Arachobia: well, one thing about the fetchlands, which is true even when playing a single colour, is that they net speed, in the sense of cards in a deck. When I draw this, it's like drawing a swamp, but at the same time taking two cards from the deck; thus a playset allows you to run a 56-card deck (at a premium of 1 life per instance). And, although it may seem like running some of these instead of swamps is bad, decreasing one's total number of swamps, from a field perspective, it does not reduce them from a drawing perspective.

I think it's pretty clear that, at least in an aggro setting, running a deck with essentially fewer cards is a boon, and is worth a little lost life, since you should be fast enough to even that out. This aspect does not change depending on what colour or colours one's running (although running two or more colours does add another aspect, which is in essence what you've touched upon). I don't recall off the top of my head what the deck was like that ... (see all)
Posted By: Corey_bayoudragonfly (9/5/2011 8:53:51 PM)
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The blood comes from the guy you killed to get a playset of these. The swamp part is from the left side of the text box. And now you know ;)
Posted By: Ogrillion (3/20/2010 4:37:12 AM)
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Random Card Comment

Ah. The endless debate about life cost vs. 'comes into play tapped'. Life cost tends to win, because speed is important in this game. I suppose that for specifics like this one, the cost is better depending on your deck. BR is obviously the best place. The more colors you have, the more likely it is that a Terramorphic Expanse or similar card will be preferable to you. Also, these cards have synergy witht he Ravnica duel lands.

I wish I didn't have to point out that this card is nearly useless in most mono-color red or black decks, but I see wizards is putting Verdant Catacombs in a mono-black deck which I'm pretty sure should have been another swamp, unless it was for the sake of getting more people to buy the deck (if the fact that it has two bloodghast isn't enough incentive). Unless your deck wants you to lose life or put lands in your graveyard, it's generally silly to run any fetch lands i... (see all)
Posted By: Arachobia (9/11/2011 8:39:17 AM)
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Rob Alexander illustrated fetchland. 'nuf said.
Posted By: Dream_Twist (6/17/2012 7:35:22 AM)
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Bloodstained Mire
Flooded Strand
Polluted Delta
Windswept Heath
Wooded Foothills
Verdant Catacombs
Misty Rainforest
Arid Mesa
Marsh Flats
Scalding Tarn
Posted By: EvilDarkVoid (3/25/2014 5:12:12 PM)
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