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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.106 / 5  (52 votes)
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This card is a mill card, people! It belongs in a mill deck. It's good because forcing an opponent to draw can kill them if their library is empty, it's at instant speed, and it can hit any number of opponents.
Posted By: A3Kitsune (2/8/2010 6:54:10 AM)
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An astute observation, Kitsune...I like it in big multiplayer games with Hive Mind on board. You can get a mob mentality going and mill one or two people out XP
Posted By: izzet_guild_mage (2/24/2010 9:56:56 AM)
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it is a neat card i must say, you can make a good deck with what you said fire hive.. might as well throw in some magus of the jar too. fun multi player.
Posted By: Megrimage (9/22/2009 11:54:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is one of the best mates for Megrim ever printed: turn three, drop megrim, pass turn four with just a land drop. End of opponent's turn, cast this, then you have your next turn to cast either another Wheel and Deal or a Windfall. Add an Underworld Dreams to make it near lethal.
Posted By: Ritius (11/18/2009 3:52:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Cards played/spells cast are no longer in your hand: they're on *the stack*. This crap card doesn't work as a counterspell at all, fellas. As it stands, this card will likely give 3+ cards to your opponents, to your one. Plus, you wasted mana to help your opponents?! Without some Maralen of the Mornsong or Megrim combo, this card is just wasted binder space.
Posted By: LiXinjian (12/15/2009 1:27:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


For the most part this card looks like the idiot cousin of Wheel of Fortune. It gives your opponents 7 shinny new cards and you only a replacement card? Its only redeeming quality is it is an instant (no suspend) and can, in essence, function as an expensively odd counterspell. This card would force an opponent to discard his/her hand before the spell resolves, and perhaps, counter spells that "cannot be countered": I may be wrong there.
So why even give it 2?
Because, if you mix it with Phyrexian Tyranny it could be devistaing. If an oponent decides to play a spell that would almost tap them out, respond with Wheel and Deal (can do as soon as turn 4). This would interupt their spell and dish out up to 14 damage! You would take 2 but a combo that can knock out an opponent (or several) by turn 4 aint bad. You could also augment this combo with Kederekt Parasite for 21 damage on the flop alone!
Posted By: Fire_hive (3/19/2009 8:34:27 PM)
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Wheel and Deal + Underworld Dreams + Teferi's Puzzle Box = Fun Times for your opponent!
Posted By: Trygon (6/2/2010 8:07:04 AM)
Rating: 
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It may sound fun to combo this with a Hive mind out in multiplayer, but it would a potentially foolish thing to do. As you would prolly only run this in a milling deck, if your opponents pick up on this they are unlikely going to hit each other with it and help you! More likely, you will be hit with this spell X times, where X is the amount of opponents.

What you need is something to protect yourself with, like a Leyline of sanctity out. Then your opponents may choose to target nobody, and just draw a card. However, you may get spiteful in fighting, which in that case would be a win for you. It is up to you if you think it is worth the mana investment, and potential risk of giving opponents more cards.
Posted By: Moleland (6/10/2011 2:08:29 PM)
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Throw in a Consecrated Sphinx and go bananas.
Posted By: MyrBattlecube (11/22/2011 7:42:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card just loves a good metalcraft'd Molten Psyche for 14 to the face. C:
Posted By: Shieldman (2/20/2012 9:45:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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