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Game of Chaos, Fiery Gambit and Mana Clash. Try a play set of each in a deck w/ the Thumb, and tell me you didn't have fun after playing w/ it.
Posted By: ThadeGelna (8/1/2009 7:47:45 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Makes coin flip decks more reliable, though still heavily luck based. Sounds hilarious for casual though
Posted By: mdakw576 (12/13/2009 5:30:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


No, sadly Mirror Gallery and Krark's Thumb does not equal infinite coin flips, just 4 coin flips.

Quote from SCG 'Ask The Judge':

Q: I understand that with one Krarks Thumb the replacement clause makes it only trigger once, but if you have two or more (with Mirror Gallery) wouldn't the extra flips trigger the others? So, would this cause the infinite loop, or would the replacement clause protect it from this, too?

A: Replacement effects do not trigger, they just replace the specified event with something else. And a single replacement effect can only be applied to a single event once. So this does not create a loop. What happens with two Thumbs in play is that when you would flip one coin, you flip four and choose one.

Posted By: raptorjesus69 (6/27/2010 8:05:32 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Teotanek: When you flip a coin, the outcome is unaffected by previous outcomes. It's always 50/50...
Posted By: izzet_guild_mage (5/6/2010 11:38:32 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I decided to make a deck based around coin flipping. Not only is it fun to play, but it works too!

My main card is of course Krark's Thumb. Having a Mirror gallery allows me to play more Krark's Thumb, which makes me almost always flip in my favor once I have 2 or 3 in play. Then, I have some cards that become really overpowered:

-Impulsive Maneuvers, which allows my creatures to deal double damage when attacking, and prevent damage from my opponent when he's attacking. Having multiples in play gives even more chance to prevent damage, but also allow 4x, 8x or 16x damage (at the cost of more chance to deal no damage).
-Planar Chaos, which will counter half of my opponent's spells (because he is the one who flips, not me) while countering usually none of my spells.
-Fiery Gambit: Nothing beats a 3 damage to target creature, 6 damage to all opponents, untap all your lands and draw 9 cards, all for only ... (see all)
Posted By: Daikoru (9/12/2010 1:56:47 PM)
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@Arachibutyrophobia

if you ran some blue, you could copy artifact them.

also, if you made everything enchantments (forgot the card that does it), you could make 12 with 4 copy enchantments
Posted By: Havens (1/19/2010 7:58:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


O_O. Great card beyond words.

5/5
Posted By: Duskdale_Wurm (6/7/2010 12:08:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


In b4 Ral Zarek.
GG
Posted By: captainsoda (4/8/2013 5:31:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Three words: Stitch in Time.
Posted By: Saxophonist (9/12/2010 7:52:37 PM)
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Twiddle your thumbs!
Posted By: chinkeeyong (3/15/2011 2:27:01 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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