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Community Rating: 4.435 / 5  (69 votes)
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This card is amazing in multiplayer. Consider that you can steal creatures from one player to block those controlled by a third player who is attacking you. You get a surprise defense that wrecks the board position of two opponents, and the guy you stole from is tapped out and vunerable to any other players who wish to attack him.

That is, of course, in addition to occasionally just blowing one opponent out of the water with an alpha strike.
Posted By: scumbling1 (3/6/2011 6:02:59 PM)
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This card is insane in the Emperor format, or any other where the Deploy Creatures option is used. There, it effectively gets the additional wording:
"If you cast this spell during your main phase, instead target teammate gains control of all creatures target opponent controls. Tap these creatures."
Posted By: Artscrafter (5/9/2011 12:11:16 PM)
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Well, Wizards did print Twist Allegiance as a red sorcery version of this, which feels a lot fairer. It's still an easy puzzle to solve but a lot of the madness goes away. This original version is just nuts.
Posted By: Zindaras (6/3/2011 2:11:08 PM)
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I like enforcing fairness on effects like this. Perhaps something like "Exchange control of each creature you control with target creature an opponent controls until end of turn", though that doesn't address the situations when you have eight creatures and your opponent has twelve.
Posted By: willpell (6/5/2011 4:31:48 AM)
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@Aaron_Forsythe:

Since this card was in the Political Puppets deck, at Commander recently my friend cast this as a pseudo-Fog, and I can tell you I was glad our shop's resident rules guru was in our game, because there aren't many instant-speed effects like this to have given me an understanding of what would happen. Unfortunately he was using it to stop a flier, and no one else had any, because switching creatures with someone else to take out both of our guys would have been a more fun use of the card.

So this is one of those cards where it can be fun in some situations, but most often probably is used the way you describe.

Also, I would totally love a Red card that swapped two player's creatures. That would encourage even more crazy fun use than this card does.
Posted By: sarroth (8/1/2011 6:02:53 AM)
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Flatten your opponent with his own creatures then proceed to feed them to your Phyrexian Dreadnought.
Posted By: Kirbster (11/28/2010 5:42:28 PM)
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Fantastic for multiplayer:

Player A: "I'll swing at you with my big creatures because you've got no defenders"

Player B: "Okay, I'll play Reins of Power and block with Player C's even bigger creatures"

Player A: "...."
Posted By: lukemol (2/11/2010 11:14:27 PM)
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Aaron’s Random Card Comment of the Day #75, 4/12/11

On its surface, this seems like a fun card to print. If two players have random representative decks and one of them has access to this card, I’m sure all sorts of interesting situations arise.

The problem is that, if you’re at all savvy at deck building, this isn’t a particularly difficult puzzle to solve. The obvious solution: Don’t play with creatures at all. In that sense the card reminds me a lot of Balance. It reads like, “Oh, you and I both are going to half to suffer the implications of me casting this,” but the truth is that decks containing the card are (likely) always built to avoid any such implications. Heck, they did it in one of the Stronghold preconstructed decks! That deck, called “The Sparkler” had Reins of Power as one of its rares, and had only two Walls and a Mogg Fanatic as its creatures. And guess what--you aren’t ever giving control of the ... (see all)
Posted By: Aaron_Forsythe (4/12/2011 11:59:23 PM)
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Nothing tricky about it... toss in an Altar of Dementia and it becomes an instant speed, blue one-sided Wrath of God on your opponent's creatures. Try using it with Mycosynth Lattice and Time Sieve for even more fun... :)
Posted By: ScrappyMcSlap (5/13/2009 1:50:29 AM)
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This + Soulblast.

Plus can save you from death for one turn. That and much more fun in multiplayer games.
Posted By: jonnyrue2u (9/21/2009 6:53:49 PM)
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Looks like this is a continuance of the art on Helm of Possession.
Posted By: C5r1a5z0y (2/12/2014 12:39:12 PM)
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I used this in combination with Altar of Dementia to mill someones deck with his own creatures, good times
Posted By: DonJaap82 (1/7/2014 11:32:10 PM)
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This card brings back fond memories of playing The Sparkler precon deck from Stronghold. Precons were just different then - there was so much power and strategy involved, rather than just showcasing a keyword or guild/set mechanic. This deck required so much skill to play, because it was all about timing, choices, stalling, and getting to 6 mana with no acceleration so you could buyback your spells and eventually win with either this or Fanning the Flames. 2 walls and Mogg Fanatic were the only creatures in that deck, so you were counting on being able to grab all of your opponents' creatures and swinging with them on an empty board. More often than not, you were playing from behind the entire time, until finally able to stabilize the board and in full-on desperation mode, a turn or two away from losing. It showcased the fact that Magic is a game of choices - do I use my singleton Ransack to search for an answer... (see all)
Posted By: Equinox523 (3/28/2013 10:35:32 AM)
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I always considered this card a quick preview into the lunacy that was the Urza's Block... Not that the Rath Cycle was weak, this card just didn't feel at home there. Most of the realy strong tempest cards were on a more or less fair curve. This is one of the few cards of that era that produced degenerate effects all on its own.

(Yeah i know, survival of the fittest, recurring nightmares, oath, etc etc etc... )
Posted By: nunyaJs (12/27/2012 5:59:36 PM)
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This + any sac effect.

A one sided wrath that can get rid of creatures with indestructibility, shroud, protection etc.

Or if you are behind on board presence, BOOM, i think i'll get back into this game, Or win it.

This card has many applications.
Posted By: FullMetal1988 (8/5/2011 5:00:21 AM)
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@schoolmonkey: No, Pauper is correct. X is only "set in stone" on the stack if it's an X that you pay as a cost, like "pay X mana" or "discard X cards". If it's just "Do X things, where X is some number", then that's counted on resolution.

For example, an Auriok Bladewarden activation can be hosed by Diminish in response. People can up or down the amount that Batttlefield Medic will prevent by killing or making Clerics at instant speed. And so on.

I'm glad it does work that way, because Zedruu the Greathearted is an awesome card :D
Posted By: alextfish (8/5/2011 4:37:52 AM)
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@Pauper Unfortunately, I'm pretty sure that doesn't work. X values are set in stone when the trigger goes on the stack, so giving stuff away once it's already on the stack can't change how many life and cards you get. Wish it did work that way.
Posted By: schoolmonkey (8/1/2011 6:51:16 PM)
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@ Aaron:

Basically, short-time was blue (see Ray of Command) as this had a mind-affecting flavor. Red only got "gain control" effects to symbolize the "attacks his own kind" flavor and a gain control was just a better solution than "tap it and it deals damage to it's controller".

Basically, I want black to be the main color of "gain control" effects, giving blue any type of tap effect and short "gain control" effects. Red should rather get a plain creature destruction spell than some sort of Act of Treason effects.

So I wouldn't vote for the Twist Allegiance as a proper fix of this card, but would call for Cultural Exchange to start with.
Posted By: Cheza (8/1/2011 5:33:55 PM)
Rating: 
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This card seems to have found a home in the "Political Puppets" Commander deck. A couple of neat things to do with this card:

- Put the Zedruu trigger (draw X cards and gain X life where X is the number of permanents you own controlled by opponents), then cast this -- Zedruu and any other creatures you own fly to an opponent's control and give you life and cards.

- If an opponent has Sheoldred, Whispering One in play, cast this after putting the Sheoldred trigger on the stack, swapping critters with the Sheoldred player. Then sack Sheoldred to satisfy Sheoldred's ability.
Posted By: Pauper (8/1/2011 7:18:55 AM)
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@Aaron_Forsythe:

Since this card was in the Political Puppets deck, at Commander recently my friend cast this as a pseudo-Fog, and I can tell you I was glad our shop's resident rules guru was in our game, because there aren't many instant-speed effects like this to have given me an understanding of what would happen. Unfortunately he was using it to stop a flier, and no one else had any, because switching creatures with someone else to take out both of our guys would have been a more fun use of the card.

So this is one of those cards where it can be fun in some situations, but most often probably is used the way you describe.

Also, I would totally love a Red card that swapped two player's creatures. That would encourage even more crazy fun use than this card does.
Posted By: sarroth (8/1/2011 6:02:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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