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Community Rating: 3.162 / 5  (40 votes)
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That has to be my favourite flavour text, ever.
Posted By: Belz_ (2/2/2011 6:53:41 PM)
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I actually prefer this to Aquitect's Will as this does not allow the original land to retain its colour. I like using some of these with Spreading Seas, Phantasmal Terrain, or Convincing Mirageto lock up my opponents mana while using Early Frost to tap the mana I've used Psychic Venom on.
Posted By: wrightta (3/7/2010 8:58:39 PM)
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Some of Magic's funniest flavor text, plus its a decent disruption effect. Me gusta.
Posted By: luca_barelli (1/19/2012 4:18:00 PM)
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i love the flavour text. :D
yet i prefer Aquitect's Will, though.
Posted By: Mode (2/22/2009 10:06:50 AM)
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I agree with wrightta I personally would rather have this to Aquaitect's will because i can use it to limit my opponent i run this in my merfolk while i make all there lands islands with this spreading seas and quicksilver fountain to slow my opponent down i eat them away with island walk merfolk
Posted By: aba1 (4/10/2010 11:45:13 AM)
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Mana denial is great. Spreading seas keeps tempo though.
Posted By: EpicBroccoli (2/2/2011 6:31:09 PM)
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Question: Does this remove Tap abilities from Non-Basic lands and turn the land into a regular island or does that non-basic keep its Tap abilities?
Posted By: bigdiff7 (4/15/2013 6:19:38 PM)
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@bigdiff7 - This card turns the enchanted land into an Island. As such, it will lose all abilities and mana production abilities it has, and the only ability would be "Tap: Add Blue to your mana pool." If it were to say "Enchanted land is an Island in addition to its other types", then it would retain other such abilities and be able to tap for Blue in addition to other mana or abilities it had. This changes it to strictly act as an Island.

An obvious strategy for this card would be mana-fixing, if you had an extra land of another type but were short an Island for certain spells. Another idea would be to target an opponent's land, which may colour-screw them, and also makes any Islandwalk creatures you have become unblockable until the Enchantment is countered. A play-set could be pretty handy in an Islandwalk Merfolk deck, for example, especially in the early turns with a control-geared deck against, say, a red aggro player.
Posted By: MagicBrad (4/18/2013 10:11:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I love you, Torgle
Posted By: Lord_of_Gelectrodes (8/1/2013 9:52:39 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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