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@dark_godzilla2002 - No. If I'm not mistaken (which is possible since I'm not a judge), his static ability only applies to Forests already on the battlefield, once they're on the battlefield. Since this looks at things coming to play and they are not yet creatures due to his ability, they don't yield a charge counter. I'm basing this on rulings to cards like Enchanted Evening, since it's ability is similar and doesn't cause everything in a deck to trigger Enchantress abilties. Hope that helps. :)
Posted By: CeremonialBathory (1/4/2011 11:51:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Griffin? Thrull? Weird? Any type of tribal deck is at your disposal! Why bother with a Coat of Arms that pumps your opponent's boring elves or goblins through the roof when you can safely sit back on the almighty destiny of the Kirin tribe?
Posted By: Kirbster (5/14/2013 10:06:49 PM)
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I much prefer DoD over coat of arms any old day of the week.
the new proliferate mechanic in scars makes this card even more awesome
Posted By: tantallum99 (10/11/2010 8:48:50 AM)
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I had one of these in my ally deck just for fun, and needless to say whenever this hit the field, it was sure to raise eyebrows.
Posted By: Ryney (7/2/2010 5:14:58 AM)
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I choose...
Slivers.
Posted By: Gilder_Bairn (5/1/2010 7:35:56 PM)
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I think proliferate solves this problem.
Posted By: Ghastall (10/16/2010 3:54:35 PM)
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Oh, hell.

This works with Thrumming Stone.

That makes Relentless Rats decks happy.
Posted By: Andon_A (12/10/2010 8:35:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


ninjitsu is not playing a spell

coat of arms counts each creature that shares at least one type with a given creature, changelings are not 100/100's

Nissa's -7 is putting into play as well, not playing a spell, won't trigger

sorry there goes my ocd lol
Posted By: Dragon5911 (5/25/2011 9:31:00 PM)
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Best with Allies and Slivers, but I want to do this:

"Myr."

"Oh, you're playing a Myr deck? That's cool."

Next turn: "Coretapper, Coretapper. Go."
Posted By: SereneChaos (2/27/2011 8:45:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Let's see...Pros and Cons of Door of Destinies compared to Coat of Arms

DoD Pros:
~ The Counters are permanent.
~ SUPER Effective in token decks (Elves and Goblins)
~ You can bar your opponents creatures by saying only YOUR creature types.
~ It's an Artifact.

DoD Cons:
~ It's an artifact, ergo susceptible to Putrefy, Shatter, Naturalize, Disenchant, and so on.
~ You may have to play an Energy Chamber for this to be in its full potential quickly.

CoA Pros:
~ It's an Artifact
~ Gives your creatures MORE counters on your creatures.

CoA Cons:
~ Same as the first con for DoD
~ It costs one mana MORE to play, than DoD
~ It helps your opponents creatures as well.
~ You need at least two of the same type creature for it to GET the bonuses.

. . .
I still like DoD better...I wish they reprinted this instead of Coat of Arms in M10...or, hell, EVEN... (see all)
Posted By: Jokergius (11/19/2009 10:58:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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