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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.060 / 5  (207 votes)
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Useful for a sort of mana accel (since two of your lands can be used twice) and for dropping Beasts down. If you play him in a deck with lots of Overrun or a Titanic Ultimatum, you don't even need to bother using his last ability.
Posted By: SocialExperiment (7/25/2009 2:22:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


so he costs 2 (well 4, then provides 2 free mana)

he makes 3/3, out of fallout range, but not a double fallout

and he gives an overrun the second turn he is out, assuming you untapped first turn out

is there a bad side to this guy, he is as GREEN as you can get, each ability is green, he just exudes an aura of awesome green magics, awesome in every deck that uses creatures and can make 2 green
Posted By: Dingo777 (10/26/2009 9:10:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Fastest Planeswalker available followed by Sarkhan Vol. With the mono green token decks that are easily made in Standard right now with Ant Queen, Master of the Wild Hunt, and Howl of the Night Pack he destroys with his ultimate. Every time I pull his ability off right now my creatures end up dealing no less then 60 trample damage and above and that does not include a Coat of Arms being in play.
Posted By: ColossusofSardia (7/29/2009 11:46:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


mana acceleration, decent sized creature generator, and final alpha strike boost generator. In one card. 5/5
Posted By: Grimn777 (8/3/2009 9:41:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this is probably, objectively, the best planeswalker. (though my heart is always with sarkhan) not flashy like the others but with 3 very useful, efficiently costed, and consistent abilities. reusing 2 lands a turn is probably one of the best manna excel effects ever, and on a 4 cmc body it's very cheap if you can reuse it. his second ability is, at very worst (VERY WORST) a hill giant, and his last is overrun, one of the most common green win conditions.
and with the final one turn away it can most likely be used whenever you need.
It is cheap, useful, efficient, and multipurpose. Can find a place in all green decks, and most decks which use green.
not game breaking but consistent.
Posted By: Gezus82 (12/13/2009 11:02:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A very solid and extremely quick planeswalker, befitting his color. He acts as two free mana per turn in the beginning, and his ultimate is an Overrun. Even with 4 or 5 creatures, his ultimate can entirely decimate an opponent.

Also, I got him in my first M10 booster pack. That was a nice surprise.
Posted By: Elysiume (7/17/2009 9:08:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This guy shows what green is all about. Throw some mana acceleration out in the early game. Start growing up your mini army then just overwhelm your opponent as they shake your hand and concede defeat. Running this in my green/red cascade deck as well as Sarkhan vol. This guy provides a MASSIVE boost especially mid-game and throwing the fatties.
Posted By: Shopler (8/19/2009 5:09:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think he is good with a token deck like, umm a Green/Blue Deck because there are many counters and effects from blue to keep you going and many strong creatures or very many token making cards for green. Every Planeswalker has a purpose with the color they go with. Like people who don't like Jace may not play a strong blue deck, same for all other planeswalkers.
Posted By: tabiwasan (8/11/2009 11:35:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This with Aether Charge... my favorite planeswalker for sure :)
Posted By: Hyon (10/6/2009 6:51:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Has the possibility to straight up destroy every game he's in. Probably the best 'walker.
Posted By: FD_02 (8/15/2009 2:27:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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