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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.020 / 5  (98 votes)
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This doesn't deserve less than five stars, at least as far as Limited and Standard are concerned. Lets look at what she does.

A) In standard, she survives Lightning Strike, Magma Jet, Anger of the Gods and Searing Blood. She survives Drown in Sorrow and Bile Blight. Yea, Hero's Downfall, Doom Blade and Detention Sphere are going to hit... but surviving 2/3 of the removal used in Standard, as a THREE MANA CREATURE, is fantastic. Yes, she can be hit by enchantment removal, but really, who mainboards that? Speaking of survival, she's an absolute wall against aggro decks. They aren't getting through her.

B) Not only is she durable as hell, but she is USEFUL! She isn't mana ramp, no, but she is still card advantage in MULTIPLE ways. The first is that she thins out lands from your deck to help you reach solutions faster. In GREEN. Seriously, that is valuable. On TOP of that, she allows you to not waste your Scry Lands. If you see something you like? Play a shock/regular land. If you don'... (see all)
Posted By: Kyuuri117 (2/17/2014 6:00:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Karametra Landfall EDH is building itself over here. Great card, plus, there's just something fun about seeing the top card of your library. You can pretend to have plans.
Posted By: anotherfan321 (1/28/2014 8:40:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


On-curve body, card advantage, lifegain, it does everything doesn't it? If green-based ramp becomes a deck again, it will all be thanks to this card.

On a side note, if you haven't played a land this turn, and the top of your library happens to be a land, you can summon this, then play the land without passing the priority, and gain 1 life. Your opponent won't be able to stop this land drop with an instant removal spell, nor the lifegain trigger.
Posted By: sweetgab (1/28/2014 9:39:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


She escaped from Zendikar! And I bet she isn't really a true centaur; her upper half is an Oracle of Mul Daya and her lower half is a Grazing Gladehart. They just got merged together when they crossed the Blind Eternities.
Posted By: Totema (1/29/2014 12:48:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@bargaincrusader: Good question, and one that I've seen on several other cards like this. Unless a spell or effect explicitly states that you may play multiple lands in one turn, you are limited to playing one; this includes playing one from a zone other than your hand. Worth noting is that there is a difference between playing a land, which is a special action, and putting a land onto the battlefield, which is not.
Posted By: Continue (2/6/2014 5:12:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Usually you want to drop this T4 so you get the extra card (land) out of him if it's on top of the library. Next to a Sensei's I imagine you could get some serious work out of this guy between fixing your draws and getting your lands out too.
Posted By: blurrymadness (2/26/2014 11:39:23 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


T1: Fastbond
T2: Scouting Trek
T3: Courser of Kruphix and play all of your land
Posted By: JetUppercut (3/1/2014 5:13:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I honestly prefer this over Oracle of Mul Daya. It's cheaper to cast, harder to kill, and gains you life. Only thing is you only play 1 land :P
Posted By: Gcrudaplaneswalker (1/28/2014 7:50:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Perhaps this will make Bant Control a competitive deck again...

This card is slightly less powerful then the oracle, but it certainly helps get rid of smaller mana pockets.

4.5/5 Stars
Posted By: Hunter06 (1/28/2014 3:32:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Puts an interesting twist on scry 1.
Posted By: clab7834 (1/28/2014 3:48:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


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This isn't great in my G/U deck. It is, however, quite good in G/R/? Decks using Domri Rade and/or Garruk, Caller of Beasts. Also quite useful in some of the more draw-oriented decks with somewhat higher land ratios. I would play it, but I have 2 issues with it. For one, I usually ramp from 2-4 and I don't run many lands. The thing that really makes it a problem, though, is the fact that I am running counterspells Syncopate,Plasm Capture and whatnot. Therefore, I kinda want my hand to be ambiguous, which it wouldn't be with this. Good card, but not nearly as friendly to kruphix as the prophet is.
Posted By: Drewskithelegend (4/1/2014 8:01:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


A beautiful reason to play green.
Posted By: LordOfTheFlies87 (3/28/2014 4:04:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Let's hope the god really makes G/U a deck. Prophet and Courser are just too awesome to be let down.
Posted By: DoorDie (3/28/2014 7:25:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Played in Modern already at high levels, not being hate rated as far as I can tell, and less than 4? Not to mention it was one of the strongest factors in there actually being a metagame at all post Born of the Gods. Should be something like a 4.25 or so. The art is well matched to the effect, and I'm digging the fact most of the women on the Theros Block cards have reasonable clothes and physique (given that this is a centaur that is...)
Posted By: casualhorror (3/25/2014 1:12:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I feel like anything with Kruphix in the title is bound to be good at this point. Also, if this had flanking.......
Posted By: Goatllama (3/25/2014 6:03:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The first theros block card to see consistent play in the maindeck of a tier 1 deck in any format other than standard & EDH (modern jund, after DRS got the axe)

Finally.
Posted By: Lazrbeams (3/15/2014 12:34:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Scouting Trek just got the over-the-top piece it needed. 5/5.
Posted By: Psychrates (3/15/2014 10:17:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Oracle of Mul Daya is now cheaper, but loses her over-supported tribal. At least she can now survive a Lightning Bolt. *slow clap*
Posted By: Earthdawn (3/11/2014 11:00:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@toxn

It does play the way it reads if you know and follow the rules of the game and don't try to read between the lines. It may be confusing for new players, sure, but Magic is deliberate in its wording. A card only lets you do exactly what it says it lets you do unless there's a ruling that says otherwise, and nowhere on this card does it say the "play only one land per turn" rule has stopped functioning. New players need to learn this rule not just for this card, but many, many others, especially when it comes to the "put into play" vs. "play" distinction - and they need to learn to watch for purposefully-chosen wording such as "play" on this card. Granted, there are not many cards with comparable effects, but contrast it with Oracle of Mul Daya for an easy example of how this language is standard - if you get to play more than one land per turn, the card WILL tell you.

Reminder text on this matter probably wouldn't have killed them, but there's not exactly a... (see all)
Posted By: Antsache (3/1/2014 7:49:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


T1: Fastbond
T2: Scouting Trek
T3: Courser of Kruphix and play all of your land
Posted By: JetUppercut (3/1/2014 5:13:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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