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Community Rating: 3.576 / 5  (66 votes)
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Works well with Thran Turbine & Braid of Fire, especially so since it's Legendary. Not great not but not awful.
Posted By: limbrooke (2/12/2011 11:05:33 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


"Add R to your mana pool for each sorcery in your graveyard" could have been this card. Or just something better than 1 damage to your opponents for 3 mana. If it were R, t: 2 damage to target creature or player, then I could see it getting used.
Posted By: Guest643499915 (1/12/2010 10:42:37 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


T: Add R to your mana pool for each point of damage dealt this turn.

There is your 'stupid, broken... how much mana is = ?! that's I don't even... why did they make this card?!' effect for Urza Block, Red Style :)

Or, you know, just pick this as your General and give the table a Trollface when you knock everyone out with uncounterable General Damage 20 turns later. ^_^ Problem?

(it's a land, not a creature, blah blah rules blah can't be General blah. Commander is supposed to be fun. Do something silly :)
Posted By: DarthParallax (8/16/2012 10:26:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I belive the one damage should have been for free. Compare it to Valakut, the Molten Pinnacle. That would make this card alot more playable.
Posted By: TheWrathofShane (7/8/2010 1:40:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


that and since red is about playings instants and sorcerys what would the card read? add one R for each instant and sorcery in play? well since instants and sorcerys never actually enter play then i guess that wouldnt work. i suppose it could say add one R for each instant and sorcery youve played this turn. or maybe add one R for each instant and sorcery in your hand but since youd then have to reveal your hand that would kind of ruin the surprise for your opponent.
Posted By: LeMaK (12/11/2009 5:53:28 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a great card when your opponent has lots of blockers out. Can't get through their defense? No problem! Plus, enough of this kills Emrakul. COLORLESS DAMAGE!!!!!!!!
Posted By: land_comment (2/22/2011 4:07:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


a slightly cheaper rod of ruin
Posted By: BastianQoU (5/25/2011 12:56:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Land_comment- First of all, there are many less expensive ways to get around blockers. Kill them, use evasion, use direct damage... wasting 4 lands a turn (remember you have to tap this too, making it essentially cost 4 mana) to do ONE point of damage is nowhere near cost-efficient, by anyone standards. Remember, it costs that much to draw a card, and most players, in most situations, would rather have one more card from their deck than do 1 extra point of damage (see Ophidian).
Second, Emrakul, the Aeons Torn only has protection from colored spells, not colored permanents, so the damage being colorless doesn't matter for emrakul. You could kill Emrakul with 15 Prodigal Sorcerers, even though Tim is blue, because Tim is a permanent. Besides, it's legendary, so you can only have one out at a time, so you would have to pay 45 mana and untap this 15 times to kill emrakul. If this card could even target creatures. Which it can't.
Posted By: Max_Glycine (7/3/2011 6:36:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Spend twelve mana over three turns or play a mountain to deal 3 damage? The choice is yours!

Seriously, though, this card is a joke compared to Valakut. Not useless, but I'd much rather have the ability to target creatures than dealing damage to all players, and you might not get to activate Valakut every turn, but you only have to activate it once every three turns and it still comes out ahead of this card.
Posted By: Henrietta (12/22/2011 10:01:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Use when playing the Archenemy, and it'll only take you...what, 20 turns to win? Plus 1 for each point of lifegain?
Posted By: count_dorku (10/4/2010 11:17:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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