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Community Rating: 4.328 / 5  (163 votes)
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Every once in a while you happen upon a card that you have to use just because it is so darn cool. It is nice bonus when that card turns out to have value in an actually match. Akroma is a sexy card that is also useful when played right. One of my favorites!
Posted By: Gmarine (3/8/2009 6:28:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So, the white version has haste and the red version doesn't. Really now?

This is incredibly silly.
Posted By: EternalLurker (3/23/2011 2:04:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


she's amazing!!!!
Posted By: arpestre (4/26/2009 10:09:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Akroma has two cards, and they're both awesome. Hard to say if I like the Wrath or Fury version better-Angel of Wrath has haste, vigilance, and first strike but Angel of Fury can increase her power to insane levels and kill you with trample damage (or lay waste to all of your blockers). Sad part is that comparing them in an actual game would be difficult at best since they have protection from each other. Still, awesome cards.
Posted By: SocialExperiment (7/20/2009 12:18:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


They really did a hack-job on Akroma here; her protection colors are arguably better, but everything else is worse. The white Akroma was one of the better fatties in the game, while this one is garbage.

No haste -- that right there is the single biggest problem with this card. Everyone likes Time Walk, right? Well Akroma no longer has her own.
No vigilance -- This is less important than haste, but still a disappointment. Vigilance helped her race aggro decks. What does she have in return? One of the two mutually-exclusive garbage abilities of "can't be countered" or Morph.
Firebreathing, wtf? -- Presumably you're reanimating / Oathing / otherwise cheating this into play. Do you have, or even want, to invest more mana into this card? The best fatties are self-sufficient, so this ability should be ignored in most cases.

Curious how "can't be countered" and Morph are on the same card. I really have to wonder why design choose this to be, as they conflict with each other; if you ca... (see all)
Posted By: scumbling1 (4/13/2011 10:12:05 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


well an 8 for 6/6 that has flying trample protection from blue and white and it cant be countered it has the tap red for +1 attack ability and it can morph. wowo !!!!!!!!!!!!!!! go red
Posted By: Alex123321 (11/30/2009 3:32:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


at least she can't be locked down by blue or white, darn you control decks, the bane to my existence
Posted By: Ninjazilla (6/1/2011 9:19:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


One of the best things about this card, and there are MANY good things about it, is that it CAN'T BE COUNTERED!!! I'm sure that this is why it doesn't have Haste. It would make the card just way too powerful, because it would guarantee that something is being dealt at least 6 damage the second it goes down. Of course, by the time you are able to play this spell, there are plenty of ways to make sure that all of your creatures have Haste. :-) The icing on top of the cake is the ability to give it +1/+0 by paying only one red mana! Wow! What an awesome card!!!
Posted By: KnightLord77 (12/1/2009 7:42:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think they should have kept haste on this version.
Posted By: Etregan (8/15/2009 2:06:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pity "can't be countered" doesn't include playing her face down, turning her face up, or pumping her (the last 2 via stifle).
Stifling Morph is a horrible tactic, since NOONE will EVER wait to see if you stifle a morph before they flip it over. So you can see the card, then decide to stifle.
Posted By: psyklone (1/17/2010 7:26:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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