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Community Rating: 3.860 / 5  (114 votes)
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Posted By: Ajani_is_da_man (11/25/2009 11:20:03 AM)
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If you have multiple on the battlefield, and one gets its effect, the others will automatically trigger too.

And those rare lands (Marsh Flats) and harrow instantly activate this card.
Posted By: GoGo26 (10/11/2009 4:30:39 AM)
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Would be overkill in most environments, giving two more lands when you typically already have five. But with Landfall everywhere, it's an amazing enabler in the context of Zendikar; and for the same reason there are tons of ways to "cheat" and finish the Quest well before turn five.

@EBL: No, you control anything you are instructed to put on the battlefield unless the effect that tells you to do this specifically says otherwise. (Also, there is no "your battlefield"; there is exactly one, shared, battlefield.)
Posted By: jeff-heikkinen (10/20/2009 1:41:45 PM)
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I see this card only good in the context of cards that require you to "return permanent to owners hand" like Kor Skyfisher, or cards that "return a land to owners hand" .. so specific decks.. Yes, if you run this card you want to run Harrow too.
Posted By: lightwired (10/23/2009 1:14:58 AM)
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With harrow in your deck, it's not a turn five payoff. With harrow in your deck, a turn five payoff would be:
Turn 2-3: Play a khalni (or two).
Turn 4: Play a windrider eel.
Turn 5: Play harrow. Play another khalni hearts. Play a land. Sac your first (or second) khalni. Sac your last khalni. You just earned 7-9 lands this turn. Swing with your 16-20 strength windrider.

This is pretty ideal, but the number of combos possible with even slightly less ideal situations (a little later in the game, a Woodcrasher Baloth with Landfall*5 would be a pretty nice swing) make for some pretty things. Khalni is beautiful because it is a beneficiary of landfall strategies and a benefactor.

Posted By: FatCorgi (10/24/2009 6:46:37 PM)
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Nice in green, I like to cook one of these up to 2 and let it sit, should hit that around turn 4-5 (depending on if you have Harrows or not)and have 5 land on field. next turn land-Rampaging Baloths-Pop this.

Fun to play, more fun to win with.
Posted By: JacksJokeShop (10/27/2009 12:04:36 PM)
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I always liked Enchantments, and needed land acceleration, aside from its obvious Zendikar strengths, I'm happy to run this little guy in my main deck just for it being interesting, even if it is a little slow.
Posted By: BrilliantIdiot (11/20/2009 12:28:11 AM)
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I generally have to agree with some of the other posters here, its great for landfall, but for mana ramp/accel its pretty terrible. It costs 2 mana to start with, and you then you don't get to use it for a few turns, and by the time you can use it you can already play the majority of cards you need paired with that it only searches for basic lands when many players don't play with that many basic lands. It's still a useful addition to a landfall deck that wants to make use of cards like baloth woodcrasher. Yes, it is possible to play multiple harrows or etc. to get more use out of it, but it would require getting those exact cards and your opponent not just terminating whatever landfall creature your trying to pump up on the spot.
Posted By: Donovan_Fabian (11/22/2009 7:49:16 PM)
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Awesome card, as it extends to all basic lands, not just forests. I'd run this in any deck which featured green and another color, as it triggers on any land played and can go get any basic type.
Posted By: Gaussgoat (12/28/2009 8:20:08 PM)
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I have a deck with this, Baloth Woodcrasher,Oracle of Mul-Daya and some more mana excelerators. Turn 4, you can hit for 10-20 with trample. Amulet of Vigor will help get past the pesky "enter the battlefield tapped problem.
Posted By: Demonic_Angel13 (1/29/2010 4:31:57 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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