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Community Rating: 3.344 / 5  (64 votes)
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Level up dudes are so good in limited formats where a lot of the time you have tons of spare mana and nothing to spend it on, it can be a solid creature and then become a nice bomb later on (RoE draft has way too many bombs, though, between the Level dudes the eldrazi and a few others) outside of that it's pretty useless.
Posted By: Kurraga (7/7/2010 4:39:46 AM)
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I like it, but Nirkana Cutthroat is usually better. Someone should put this in a zombie deck, though. I bet it would shine.
Posted By: Arachibutyrophobia (8/25/2010 6:11:38 PM)
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I run it in a blue/black aggro proliferate deck along with Armor Thrulls. Get a nice 9/7 regenerator running around by turn 5 can be tough to deal with.
Posted By: Mr.Wimples (4/24/2011 10:49:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Good in a B/U deck with Training Grounds and Venerated Teacher. Make sure you have cards like Inquisition of Kozilek and Duress just to prevent those annoying bounce effects!
Posted By: Stray_Dog (4/19/2010 8:42:01 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's only good, if you play it on turn 2 and attack on turn 3. Even then it's just ok, it's not awesome.
In any other situation it's bad. A 7/3 regenerator for fifteen mana? A 4/2 for 5 mana? A 1/1 for two mana? It's all horrible.
Other reasons why it suck: even once you spent 15 mana on it, an opponent can just lightning bolt it in response to the last activation. Then you wasted 15!!!! mana on a 4/2 dude. That's insane. And to play it often on turn 2 and attack on turn 3, you are forced to put many of these guys in your deck. Which is bad, because you keep drawing them late game, when they suck (because a 1/1 for two mana, a 4/2 for 5 mana or a 7/3 regenerator for 15 mana all suck in the late game). Levelling this guy also prevents you from playing other threats, and it still dies to any bear.
1/5
Posted By: majinara (12/25/2010 6:11:42 AM)
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Why does every ability on this card read "FAIL"?
Posted By: statiefreez (4/19/2010 4:42:05 PM)
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Not great, but if for some reason it gets fully leveled, outrageously hard to get rid of and very threatening. Plus, one of the most relevant tribes I know of.
Posted By: DoragonShinzui (9/18/2012 5:30:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Okay, This card deserves at least a 4/5 rating.

This is one of the most effective cards for a mono-black especially when paired with a Lashwrithe. The shock value is stunning.

I managed to get this thing up to a 16/10 in one go - no I'm not fibbing you, yes this is in mono-black deck built to hoard like a proper zombie or vampire deck and to buff up like any self respecting green deck
Posted By: Vastator (6/18/2013 5:34:24 PM)
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While it takes a mana investment, this is a T3 4/2 haste essentially. Yeah it's a 5-mana 4/2, but that's pretty usable potentially. It's the same power as a Putrid Leech but instead of life it's mana. Use Grim Discovery or volt charge as a kill spell and you'll get to a 7/3 dude somewhat quickly without additional investment.

T1 Training Grounds
T2 this guy
T3 2 counters + spell pierce
T4 2 counters + counterspell

Seems feasible.
Posted By: blurrymadness (6/19/2013 2:54:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card CAN be good, and I have won games with it. It will need some help though to be competitive in casual. Run him with Venerated Teacher and Training Grounds. Ghostly Flicker is great to cast on the teacher, speeding the champion up to max power much faster. Lighthouse Chronologist is a great diversion, people will often use their kill spells on that long before they even look at the champion.

If you can, try to fit proliferate cards like Contagion Clasp or Steady Progress in too, to speed up the leveling process even more. Should you get him to max level, he is fantastic and plenty hard to remove (still vulnerable to exile or stuff like Act of Treason, so be careful). Distortion and Mizzium Skin can be great pump cards for him too =)
Posted By: MechaKraken (4/6/2014 1:06:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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