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Here's a fun casual moment. Play Trade Secrets when your opponent is low on cards. Then look dissaprovingly at your hand, as though your surge of card drawing turned up nothing useful. Politely decline to draw any more cards as your opponent gleefully fills up his or her hand once again- certain that your silly three-mana sorcery has gone awry for you. They'll go past seven, no doubt, since this all takes place on your turn, and they'll have time to empty it out against your skull shortly. When they're done their spree- tap one red and cue Admiral Ackbar.

Just don't try to pull that a second time.
Posted By: DoctorKenneth (8/3/2010 12:25:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think maybe Wizards thought that Jace was 'fair' because they printed this 'answer'. somebody said something about 'misconceptions' about this card. dude, the FIRST comment on here was Howling Mine and Font of Mythos! but anyway, the guy who said most draw is two-sided is wrong. you never want your opponent to get more cards, UNLESS you have a niche card like this. Brainstorm, Ancestrall Recall, Ponder, Braingeyser, Mind Spring...NOBODY plays those saying 'go ahead, draw a bunch of cards.'
and Blue plays the most card draw, so if you're going to say something like 'all/most draw cards are like this...' then you should check your research beforehand. Artifact draw is equal for both sides because it would be BROKEN if it wasn't! imagine a one-sided Temple Bell! dang that would be banned SO FAST! I dont mind being corrected/lectured, but only if your actually right.
Posted By: DarthParallax (3/20/2011 5:20:07 PM)
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Runeflare Trap and Burning Inquiry were made for each other. Combine with other draw punishment like Kederekt Parasite or Underworld Dreams.
Posted By: Vinifera7 (10/9/2009 5:48:27 PM)
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This is a great card when combined with Howling Mine and Font of Mythos. I've got a RU deck that kills with this combo.
Posted By: theelk801 (11/20/2009 1:03:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Shah of Naar Isle
Posted By: Omenchild (4/16/2010 6:07:39 PM)
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Forced Fruition.
Posted By: Lateralis0ne (2/10/2010 7:13:45 AM)
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Standstill + Runeflare Trap = Win/Win
Posted By: dberry02 (5/1/2011 11:54:51 PM)
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This becomes active after your opponent Brainstorms with their Jace.
Posted By: ZealotofDeath (11/17/2010 11:05:52 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I had a brief run with trying to make a deck with this card. The issue I have with it is the same with most traps in that they're extremely situational. So in order to really make it work you have to build the deck around it, or it's just taking up space in your deck. 7-9 damage for 6 mana isn't worth it when you have Ball Lightning, Fireball, etc. (Keeping in mind getting 7-9 damage would be an uncommon, best case scenario without draw boost, and most likely if you're paying the 6 mana they only have 4 cards or so in their hand) So you're counting on that R mana cost.

Now that you know that, you're forced to put in Howling Mines, Font of Mythos, Burning Inquiry, and make the rest burn, or mix it up with Black or something with Sign in Blood. Then you have to bank on actually having the card in your hand after Burning Inquiry goes off. On second thought, I'd probably even leave Inquiry out of the... (see all)
Posted By: coyotemoon722 (12/10/2009 1:37:23 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card says one thing for blue decks, "Painful knowledge". it will make blue decks or any decks for tat matter that has draw spell think twice before casting. even if they don't draw and you hard cast it still good in some way depending on the deck your against. although it is costly, but just for the cheaper cost how often do you think yo will play it for that . i mean how many card does a normal deck draw a turn. 1 card that for sure. the card you draw in the draw phase. i would say a BLUE deck would draw 1 to 2 more cards then that in any given turn. not ever turn but still.

lets look at it like this. my opponent playing a Black/Blue deck and it his 3rd turn. he draw a card (that one draw.) then plays a Sign in Blood(that 2 more draws for 3). i know it not a blue card, but it better. now let say he has 4 cards in hand after playing his land the 3rd turn. he plays the Sign in Blood. then i play Runeflare Trap for the traps trip cost(one r... (see all)
Posted By: JaDiz (9/27/2009 12:00:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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