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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.964 / 5  (251 votes)
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Here's your Cloudshift target.
Posted By: SyntheticDreamer (7/5/2012 9:54:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This with Roaring Primadox are what make's Yeva's deck in DotP fun to play
Posted By: pedrodyl (7/5/2012 4:44:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Just cause it's oppressive doesn't mean it's too good. Thragtusk is strong, but it's splashability leads to a format where multiple decks are playable. It's not like delver of secrets, which formed one OP deck. Thragtusk makes it possible to have jund, naya, golgari, selesnya, bant, and lots of other decks all good at once.
Posted By: Bob111634 (9/27/2013 11:10:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I call power creep. Overpowered card due to the simple fact that it read "leaves the battlefield" instead of "dies". Shouldn't be splashable either. The fact that this is seeing play in 75% of the top decks is rediculous.

Make it 3GG and change the "leaves battlefield" clause to "dies" and it would be at least a little closer to balanced.



That said, I do not hate-rate cards because I don't like them or they are OP. 4.5/5
Posted By: docstorm (12/8/2012 3:11:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


3,9? You have got to be kidding me. This is hands down the most powerful card in Standard, and almost all deck archetypes splash green to run four of these. Why? Because Standard has NO good answers to it, apart from counterspells, and counterspells are nerfed this season with Mana Leak gone and Cavern of Souls around. If you play it and it isn't countered, you WILL get your 5 life, your 5/3 and your 3/3 for 5 mana, and that's just if you don't abuse it with flickering shenanigans such as Restoration Angel and Cloudshift.

Apart from counterspells, let's take a look at your options to get rid of this thing:

* Burn/removal/exile? You'll need to use two of them, and even then they still get 5 life. Exile is no more effective than burn/destroy, since the 3/3 spawns when Thragtusk "leaves the battlefield", not "dies".

* Pacifism and the likes? No, because this often comes in decks wi... (see all)
Posted By: Havrekjex (11/30/2012 11:46:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


restoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskrestoangelthragtuskv

someone give me a holler when this bull**** rotates out so i can play Magic again. on turn 6, my opponent is now at 30 life, has a 5/3, a 3/3, and a 3/4 flier, after wiping the board with an uncounterable wrath of god. thanks.

there is NO response to this card in the standard format right now. you can run solid blue 4 essence scatters, but then again, he might have a cavern of souls, THEN YOU'RE (@#*^$@$.

*sighhhh* breath, toasty.
Posted By: ToAsTy42o (4/25/2013 11:46:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Conjurer's Closet. Throw in Garruk's Packleader or Wirewood Savage to make the combo even better.
Posted By: TomTomat (7/5/2012 5:01:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is stupidly good because of the meta it was brought about in. And I do mean "stupidly". I know they really wanted to push the blink mechanic but in the process they created a standard warping monster. Most decks at the moment are either midrange that utilizes this, Control that tries to stop it from being played, or Zombies which tries to minimize its impact. Gaining 5 life slows down most aggro decks for you to be able to set up your wincon (if this dude isn't it already). The 3/3 beast is really just a chump blocker, but you get it when it leaves the battlefield. Not dies. If it hits, there is no way to get rid of it without it making the token. That means you can drop any boardwipe of your choice and get instant board advantage. That paired with easy splashing, aggressive power and a toughness that keeps it out of reach of Pillar of Flame makes this one of the most pivotal cards in standard at the moment. Unless Gatecrash has an easy was to counter activated abiliti... (see all)
Posted By: CammyWhite (10/29/2012 5:18:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Now that Reckoner has driven this guy's cost down I am so going to build a Simic aggro deck that pairs Thraggy with Deadeye Navigator as a late-game tactical nuke. Hells, yeah!
Posted By: TzarChasm (2/21/2013 5:36:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@majinara
What you're forgetting is that he doesn't drop a token when he dies. He drops a token when he leaves the battlefield. Critical distinction.
Recent cards are all about flicker mechanics, with Cloudshift being a perfect example. Sure, if you play Thragtusk like it's a crappy version of Penumbra Wurm, he will be a crappy version of Penumbra Wurm. But once he's on the board, every time an effect causes him to flicker you get a 3/3 token and 5 more life. Cloudshift is the cheapest, letting you drop tokens and gain life for W, but if you're really nasty you can Soulbond this guy to a Deadeye Navigator to flicker him an arbitrary number of times at 1U each.
Posted By: Appleguard (7/10/2012 12:24:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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