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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.012 / 5  (122 votes)
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"draw a card"?? really? b*tch please, at least sleight of hand
Posted By: don_miguel (11/13/2012 4:55:36 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hint: 2 mana just to cantrip is kinda bad. Card draw in general is good, just if you're looking to draw cards, there's way better.

I would choose the lifegain something like 10 times out of 5. Considering you should have 5 or more creatures, and their power should be 2-5, if you're playing "W/U Flying Weenies Control", you can gain 10 or more life in 2 mana. That's way more powerful than the other two abilities. Lifegain is tricky- when it's EFFICIENT, it's as amazing as new players want it to be- it's just usually not efficient. This is efficient.
Posted By: DarthParallax (9/26/2012 8:02:56 PM)
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Best charms in the cycle: Azorius Charm, Selesnya Charm, Izzet Charm. They're the best at killing shit.
Posted By: DacenOctavio (2/14/2013 3:56:21 PM)
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It is a little better than condemn and has other cool abilities.
Posted By: jarrettbeast97 (9/25/2012 4:02:36 PM)
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It's... well... average. There are much better charms in my opinion. The cycling is neat but not great, the lifegain only works with enough creatures that you can attack with (at which point you are probably winning anyway and need no life). The only really good part is the library bounce.
Posted By: majinara (9/26/2012 12:44:15 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This charm has some good abilities and it will be a tough decision for many about which ability they will use. This, however, will not be much of a problem for me because I am a pro. Pros like me will choose the best ability for the situation.
Posted By: Lotsofpoopy (9/26/2012 12:09:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


the problem i have with this card is the cost. as far as lifelink to all creatures is great and 100% worth 2cmc i dont think the other two are worth the same amount. i know you also pay for the versatility but still
Posted By: whitecow (3/26/2013 10:50:44 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This charm has many good ability and it will be a tough decision for many which ability will they use. This, however, will be much problem for me because I am novice. Novice like me will choose the best ability powerful for removal spell for most fun guys. In my home land, only the ladies folk wear charms while us manly dudes wrestles the polar bears. (Well ... I just plays the Magics cards Mono-Black contro.... "RAWAL!!!" YIPES!!!
Posted By: Potsofloopy (10/4/2012 12:21:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


After much study I'm fully willing to call this the best of the charms. Putting a creature on the top of the library is extremely powerful. Control wants this for interruption, aggro wants this for tempo, combo wants this for the disruption and essential draw a card. The lifelink and card draw are just gravy to an amazing ability.

I think this card would be more popular if they just printed the removal ability and people actually realized how incredibly powerful the effect is. At any point in the game you are locking down an opponents draw. There are 2 basic rules in magic, draw a card each turn and play a land each turn. This removes a creature and breaks a basic rule of magic, crazy good.
Posted By: SeiberTross (11/19/2012 4:23:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I really want them to break the charm cycle *just once* with something like:

{G}{R}{B}
Destroy target permanent

in the same way they did the Ultimatum cycle. Just have one super-non-flashy but actually pretty good charm ya know?


The target creature one on this is brutal. I think they're starting to push that mechanic and this is the cheapest CMC you can do it at currently. This style of card + card drawing would be brutal control lockdown in a delver deck

Time to go make a deck!
Posted By: blurrymadness (3/6/2013 11:50:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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