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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.689 / 5  (45 votes)
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@ Aaron:

This is called aesthetics or the "rule of three". It's natural that when you see two things, you compare them either focussing on the similarities or the deviation. So as long as there are two options on a card, they feel right if they are connected somehow. However, if there are three options on a card (see all the charms), it's fine to add a +2/-1 effect and a discard ability (see Funeral Charm). If entwine would have been something to do all three parts of a charm, then entwine would have been ok for these cards as well (if renamed).

@ the card:
I am to focused on Star Pauper to find this card attractive. The only two colors that will dislike this spell are red and blue, since these two colors tend to have the creatures with the lowest toughness. In addition, I never really got into this "1 damage to each target" thing in black. For me, it's still red-flavored, hence the fact that it deals damage to flying creatures as well. Call it "Inner Fire... (see all)
Posted By: Cheza (8/1/2011 5:14:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


As a commander, this is the only *black* card that will save Horobi, Death's Wail from itself. Save the wails!
Posted By: Elegy (12/7/2012 7:15:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Genesis Chamber, Blood artist, Disciple of the vault. A couple of turns go by, maybe drop some ornithopters and menites. Then bust this out and wham!
Posted By: CptStormCrow (4/25/2013 3:53:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is very strong, the second ability is usually only found at sorcery speed in black.
Posted By: Fearsomecritter (12/16/2013 7:26:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Worldfire, then (if possible) eventually play this - everyone loses.
Posted By: OnyxSturm (12/26/2013 9:24:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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