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Emrakul, the Aeons Torn
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LOL Intrepid Hero.
Posted By: MRK1 (12/24/2012 9:56:09 PM)


Emrakul awakes come on Chimney Imp we have work to do.
-Storm crow.
Posted By: dragonking987 (1/21/2011 4:20:45 PM)


Very difficult to remove unless there's a creature ability that does it (Royal Assassin, for example). Spells are mostly useless against him, but Oblivion Ring and Journey to Nowhere still work, thankfully. Very much a game-ender once you cast him (not so much if you cheat him onto the battlefield, but still a very scary threat even then)

Edit: Silly censors...
Posted By: Pramxnim (4/16/2010 2:38:00 AM)


That last comment wouldn't work out. Emrakul's ability to return to the library would automatically happen first, since for Ravenous Trap to activate, it would have to already be in the graveyard. Besides, why not instead of thinking of a way to deal with Emrakul while he is cast, instead think of a way to prevent his casting at all.
Posted By: Lord.Cronus (7/11/2010 11:37:31 AM)


@Lollercoaster. Why does it matter that Journey can get rid of it?
Journey is a sorcery, by the time you're able to cast it you're already down 6 permanents, a turn, and 15 life.
Posted By: Azrael1911 (1/26/2011 10:58:32 PM)


Just once I'd like to equip Grafted Exoskeleton to this guy simply because I can.
Posted By: kolomeha (2/6/2011 7:54:51 AM)


This vs Kalitas bloodchief of Ghet :) 1 for vamps 0 for eldrazi.
Posted By: Levit8 (3/14/2011 2:38:20 PM)




Also, cards like this one make the game stupid.
Posted By: Bulhakas (8/5/2011 9:27:12 AM)


You are too big, too insane and the fact you can be brought out turn five with a quick silver amulet is nuts.
Posted By: gtamaster503 (8/11/2011 7:44:28 PM)


@avatarofbro: Yes. I have hardcasted him. Twice in one game, actually. I still managed to lose that game (Damn you, stranglehold and day of judgement!).
Posted By: Negated (3/7/2012 6:23:46 AM)


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"You should probably already have won by the time you get to 15 mana"

Not necessarily. If you have 15 mana, yes, you will be able to play probably any card in your deck, but that doesn't mean that you have enough cards to cast with all that mana. Emrakul is not win-more. Just because you have 15 mana doesn't mean that you are winning. After all, what if your opponent has 15 mana as well? Also, about the Fireball thing, Fireball can only be used in red decks, while Emrakul can be used in any color deck.
Posted By: OlvynChuru (4/24/2014 3:40:31 AM)


Since creatures' abilities don't count as spells, you can use Dark Imposter's ability, with possible mana ramp to get your mana by the time they get their Emrakul, (given that you kept the mana open), to exile Emrakul and gain his activated abilities. Or you can use Olivia Voldaren and kill your opponent with their own creature. Either are really fun to do.
Posted By: Bacon_Businessman (4/23/2014 6:39:44 PM)


It makes me want to vomit whenever I see someone talking about targeting Emrakul with something that can't target him because it's colored.
Posted By: SirLibraryEater (4/15/2014 4:40:42 PM)


Posted By: Beisman01 (4/14/2014 7:57:35 PM)


Emrakul should never have been printed, and not for why you think.

The problem with Emrakul is that it is so impossibly good, difficult to remove, and essentially ends the game after her first attack EVEN IF the opponent doesn't actually lose, that it supplants every other fatty creature a deck would ever want to cheat into play. Or hardcast, for what that's worth.
(Side note: The Flavor Guide says Emrakul has a female personality/character to her. Look it up, apparently the Eldrazi have gender identity)

Just think, even Worldspine Wurm isn't as good with Sneak Attack or Through the Breach even though it hits for just as much and then makes THREE 5/5s with trample when it dies (which Sneak Attack and Through the Breach can make use of). Griselbrand sees some play in decks with Show and Tell along with Sneak Attack, but that's more because he can draw SEVEN car... (see all)
Posted By: Pick15 (4/8/2014 11:52:05 AM)


I don't really think it's THAT game changing for competitive play. With 15 mana, you can slam someone with an Urza's Rage or other huge burn spell to get near victory, and as for cheating him in, there's always going to be some ridiculous monster you can do that with, such as Progenitus or Blightsteel Colossus. All Emrakul is to me is just another way of doing things that have existed for a long time.
Posted By: JoeNitrate (4/6/2014 10:51:36 AM)


Pitspawn+Viridian Longbow= really big middle finger.
Or does an ability count as a spell?
Posted By: SteelLotus (4/1/2014 9:47:39 PM)


Hmmm... To troll, or not to troll. Can't say I like it, can't say I hate it. Kind of interesting that someone had the impression that the prospect of an additional turn would make people less likely to cheat him/her(?) into play. Haven't faced it and wouldn't want to. You should probably already have won by the time you get to 15 mana, so apart from using some manner of shortcut, Emrakul feels utterly pointless. "Ha! Look how much I'm winning now!" If you're some kind of tentacle aficionado, or maybe a Pastafarian, and this card gets you off, go for it, I guess. There is way more interesting stuff you can do with that much mana, and if you just wanted to win at that point, a big fireball does the trick without frightening any Japanese school girls. "Well, couldn't my X burn spell be countered?", you might ask. Yes. Don't be so ana l-retentive. It's a multi-player game. You're supposed to interact with other 'walkers. Cards that effectively win right then by themselves are dull. 3/5 My ... (see all)
Posted By: Pongdok (3/23/2014 6:24:05 PM)


When I first got into Magic I thought the Eldrazi were a pretty interesting concept. Anything based off of Lovecraft's stories must be damn cool. Not much of a win condition, but something that's a nice game finisher once you scrape up 10-15 mana.

But then people started to actually blow 40-50 bucks on these and stick them in decks that cheated them out - Quicksilver Amulet being a fan favorite. A turn 4 Emrakul is not a fun thing to deal with, even without the extra turn. Odds are you'll only have 4 lands and maybe 2-3 creatures, if that, to annihilate. He and the rest of the Eldrazi are just stupidly powerful with no drawbacks besides their high mana cost.

That being said there are still plenty of methods to get rid of him - naturally any sort of artifacts (Executioner's Capsule being my favorite) or world spells (Merciless Eviction, Worldfire, Apocalypse, Damnation/... (see all)
Posted By: OnyxSturm (3/20/2014 2:38:28 PM)


As if we couldn't figure it out for ourselves, one of the syllables in his name is widely pronounced "cool."
Posted By: j_mindfingerpainter (3/8/2014 11:22:28 PM)


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