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Emrakul, the Aeons Torn
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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.391 / 5  (532 votes)
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Pro coloured spells... spells! that means deathtouch creatures can still kill it. but the again, either you have a pinger with deathtouch and you should have won, or this thing will attack and you lose at least 6 (7)perms.

this card hates the wizard that returns spells from the stack^^
Posted By: theis999 (4/15/2010 10:23:01 AM)
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Polymorph this. Win.
Posted By: Larbness (4/16/2010 7:07:59 PM)
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This guy from my casual play group dropped Emrakul, the Aeons Torn twice in a single 3 person game we were playing, and he did it very early each time by playing this green spell (I don't recall the name offhand) that basically had him pull the top 7 cards from his library and put a creature card from among them into play without paying its mana cost and putting the remaining 6 cards at the bottom of his library. Because it wasn't cast, he didn't get the extra turn, and that was the key to making him much easier to defeat. I ended up killing him with a Clone, which while being a colored spell didn't target Emrakul, it did put an identical Legendary Creature into play, causing them both to be destroyed. But if he'd actually cast that bad boy, I would have been crying.
Posted By: Annoyilator (3/24/2011 12:54:07 PM)
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Its really funny to me that the most powerful single card in Magic only has a 4.1 rating (at the time of this comment). Sounds like a lot of angry losers downrating out of rage.

There is no denying that the annhilator 6 is the cherry on top the broken pie that is Emrakul and ensures 99% of the time you cast him you'll win too easily (and painfully for your oppnent(s)). but if you use the five turn death race model for most of your games than getting this guy out is kinda impressive. For me there is no lying, broken or not this is 5/5 any way you cut it
Posted By: GoatKnapper (5/4/2011 11:49:35 AM)
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who is realy going to hardcast this with out starting with a miracle starting hand? might as well have gleemax's CMC of 1000000 all though the power 5 or greater/mana ramp deck i run could hard cast it if it realy wanted to, it does so with other eldrazi
Posted By: KnexWiz (3/1/2012 1:20:01 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


My problem with emrakuel isn't that he wins the game. Once you've reached 15 mana you ought to be winning the game. But not if somebody else already did. That's my problem, no matter what your opponents position, dropping emrakuel will win you the game. Maybe not 'no matter what' but damn near (at least in modern where there's all of 2 preventative answers). It's not just that he can bring a game back from the brink, that's usually really cool to see happen and generally has alot of interaction, but There's nothing even that clever in dropping this. Just, "hey it's Cthulhu! GG!".
Maybe this is a rant, but so what if it is, I'm mad bro >=(
Still gets 5/5 though, not gonna hate-rate
Posted By: BlackAlbino (3/6/2012 9:59:52 PM)
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Stone Idol Trap as an answer? at least for a turn.
Posted By: ugbootz (4/22/2010 3:05:36 AM)
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Such an overpowered card.

Sure, it costs a lot, but there are more than enough ways around it.
Posted By: Galgus (7/13/2010 10:04:16 PM)
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I'm really disappointed with what Wizards did with this card. Before you can play all the characters from the story and ones that have a lot to do with the flavor of the set without totally wrecking the game you're playing.
Wizards just made a gigantic card threw in as many keywords as they could think of and made it nearly invincible (short of some certain shenanigans with enchantments or Time Stop). After they finished making this card they figured if it ever resolved the other player was probably going to lose, so they gave it a mana cost so high that they figured it probably get much play.
That's not how cards should be designed! You look back to the Onslaught block and you see Phage, Akroma, Karona and they are all playable! You can cast them, and sure, they're powerful (excepting Karona), but the game continues. They're fun cards to play with, not just some gigantic card that you'll probably never play.

This would have been a much cooler card if it was something like thi... (see all)
Posted By: zarakstan (8/26/2010 10:20:28 AM)
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I accidently just sacrificed 6 Myr Moonvessels and blocked with Shield Dancer. EAT vs Shield, Shield Win!
Posted By: Psuedonaut (2/10/2011 2:27:53 PM)
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Nevermore, meddling mage to handle it.
Posted By: thisisthedave1 (5/22/2013 7:37:46 AM)
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Oblivion Ring and Journey to nowhere CAN effect Emakul, the spell itself doesn't target Emrakul, The enter the battlefield effect does, and that allows you to exile a creature, also to point out that Day of judgement, Wrath of god, Damnation, Merciless Eviction can remove emrakul, because it doesn't directly target emrakul. If you have a way to end the turn at instant speed when they cast him, emrakul is exiled because he never resolved (So you can "Counter" an uncounterable" that way). All mass removal can effect both Emrakul and Progenitus. Creatures can also effect emrakul, cards like Gideon's lawkeeper, Royal assassin and even Ulamog,. Besides the fact that Emrakul is a creature with Pro-colour spells, he's still a creature that can be destroyed, Sacrificed and eliminated as ... (see all)
Posted By: Xineombine (5/21/2013 2:09:27 PM)
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Freaking R&D was high that day.
Posted By: Zoah (5/1/2013 11:14:13 AM)
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Elves & Emrakul = Best friends.
Posted By: Hashbeth (4/11/2013 8:26:00 PM)
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It isn't the hardest card to kill but the major issue is that it gives it's controller that extra turn. That pretty much means you can't play creatures, enchantments, sorceries, etc. until after you have either taken 15 damage and/or sacrificed 6 pernaments. Obviously you have to keep Emrakul busy for that extra turn that he gets so Rathi Trapper and Royal Assassin work nicely together. Of course you'd have to have both of those creatures on the board before Emrakul hits but if you are playing an Elrazi deck it should be pretty obvious that some monstrous creatures are coming your way.
Posted By: HeraldOfRazia (3/30/2013 11:18:05 AM)
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@hagire:

Not that I know of, unless SaT makes the enchantment not a spell for some reason.

You also must target something that is in play when you declare the trigger. If I'm not mistaken, both go on the stack at the same time. SaT is a sorcery, meaning you must play it on your turn, making you active player. This means that the person who played SaT for emrakul will put emrakul on the stack first, then comes the treachery. Since emrakul is not in play, treachery cannot target it.

So, no, that would not work as far as I know.


As a note on this card, this card is just awesome. It requires the opponent to deal with it immediately, and usually on extremely early turns. If you can give it haste as well, like with Tin Fins, it's just an instant win card. So what if you have some way to kill it? It doesn't matter if I swing you for 30 annihilator 12 since you'll almost always be just outright dead.

This card is certainly something you have to combo around, but it's always going to b... (see all)
Posted By: Nacht1331 (3/24/2013 2:03:03 PM)
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btw oblivion ring wont work haha lulz...only mass exile or Aether cards can temp stop him
Posted By: drake3498 (3/18/2013 11:16:27 AM)
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Chuck Norris once spat on a Yu Gi Oh card... Once it dried it turned into this.
Posted By: wowitsruss (3/13/2013 9:25:31 PM)
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Wait...OH! Oblivion Ring and Detention Sphere! I see... :)
Posted By: u60cf28 (3/3/2013 4:49:59 PM)
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I have one of these. most powerful creature period, in my opinion. The only problem is that the deck I have built around him is slow enough that I can't defend myself when the other players get scared. Other than that great card.

By the way, my favorite combo with him is Argentum Armour.
If you don't mind losing the extra turn, cheat him out with quicksilver amulet.
Posted By: Conservator (2/19/2013 6:33:44 AM)
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