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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.148 / 5  (54 votes)
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Love the design, but this whole combo just seems way to slow and way too janky to really pull off in competitive play. Some very happy person will pull it off in Limited, and you can expect to see it at many FNMs for a while, sure. It's fun, and for flavor alone, I think it deserves a middle-of-the-road rating.
Posted By: JRE47 (7/15/2013 11:48:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I like the design. But for constructed it's simply far too slow and expensive.
Posted By: majinara (7/17/2013 2:32:31 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


All I'm willing to say about this is the following: I'm REALLY depending on Commander 2013, Theros Block and FTV: 20 to get the bitter taste out of my mouth.
Posted By: 6Mortifer9 (7/22/2013 4:18:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Should have been a hag. :(
Posted By: Mowagh (7/25/2013 7:34:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Would have been way better if you could search your graveyard for the newts
Posted By: TravisBlanchard (7/27/2013 7:29:41 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Honestly, I love this thing. Call me a noob, whatever, I don't care, this thing is fun. And when this thing hits the board, your opponent is gonna have to do something about it if he doesn't wanna lose a bunch of life and creatures. I play a deck where most of my stuff costs three mana, so if I cast her on turn 4, I'm still able to to drop my Fiendslayer Paladin next turn while also being able to bring in the cauldron.

And I feel the other two cards can do some good on their own. The Festering Newt, while out alone is still a Festering Goblin.

As for the cauldron, I've learned to enjoy it for that slight bit of defense I enjoy. Gonna kill one of my creatures? Alright, I'll gain four life. And it combos just perfectly with Angelic Accord in a deck where life gain is already a thing.

I don't know, I can talk about this all day, I had thought it was gonna get taken out of my standard black white deck, b... (see all)
Posted By: Ryney (8/3/2013 3:38:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Honestly not sure how anyone could think this was appropriately costed. Play a 4 drop that does little to alter the board state when it comes out. A turn later you can tap it and pay 2 mana to get a 1 drop that gives -1/-1 when it dies. You can only have up to 4 of those 1 drops that aren't worth tutoring for in the first place, the tutor ability is too costly and the creature's stats themselves suck. This isn't good in any format, including limited, and casual.
Posted By: B.Jaguar (8/3/2013 6:44:13 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


On one hand i'm a sucker for those "preconstructed", card name based combo cards.
On the other hand, i'm disappointed when they turn out more mediocre than they need to be.
Especially because these cards seem the most fun in constructed.

It's not as bad as the Empire cycle from M12 Sonserf369 mentioned, but still forgettable.

The ability is perfectly fine, and you'll often use it so P/T isn't that important - but the toughness is still susceptible for burn spells, and with just 1 power you won't ever use her for combat either.
For 2Black this would have worked much smoother - her ability and the cauldron costs two, while the newt and activating the cauldron costs one mana. Provides a much nicer mana curve from just the combo pieces alone.
Posted By: Mode (8/3/2013 6:51:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


If you open one in your first pack, you just pick her, knowing that all Newts and Cauldrons will just come back to you.
Onedrops, Lifegain, Removal, what else do you need?
Posted By: TexasDice (8/4/2013 7:02:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


In a proper lifegain deck with cards like Elixir of Immortalityand Angelic Accord You can't go wrong with this card.
Posted By: JB_Xyooj (8/18/2013 10:42:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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