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It would be too OP if it played the way it reads, but the way it reads is that you can play any amount of lands that is showing on the top of your deck. The fact that it is ruled the way that it is, is the best for the game but bad for magic in general. Making cards do one thing when they read another way is bad for less experienced players. "You may play the top card of your library if it's a land card." .... it makes it sound like it's something extra to your normal land play and unlimited. It would be as if it said 'You may draw if you have less cards in hand than your opponent" .... it's a condition that is normally limited to once per turn and has a selective condition associated with it, the card text needs to have a stipulation any time there is the possibility of blanket misinterpretation. It should read 'Play with the top card of your library revealed, if it's a land card you may play it, this counts as your land for the turn. Whenever a land enters the battlefield under your... (see all)
Posted By: toxn (2/25/2014 7:21:51 PM)
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how about red green control with Chandra, Pyromaster? :P
Posted By: lorendorky (1/28/2014 6:50:13 PM)
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I could see this in a control deck, even with the "disadvantage" of showing the player the top card of your library. Control is also about mind games, and if they are not playing a Thoughtseize deck, they probably have no idea what the rest of your hand has. Sure, they see a Supreme Verdict on the top--that might keep them from playing creatures or trying non-creature stuff, which could play right into your counter spell trap. Being the only three color control deck that only shocks for 1 might make it a thing. Plus it's a nice body for blocking. I'm going to try it out in a Bant tempo/control deck and see how it performs.
Posted By: ajolt151 (1/30/2014 8:20:41 AM)
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Oracle of Mul Daya is now cheaper, but loses her over-supported tribal. At least she can now survive a Lightning Bolt. *slow clap*
Posted By: Earthdawn (3/11/2014 11:00:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Gcrudaplaneswalker mul daya doesn't die to enchantment destruction
Posted By: amgj (1/28/2014 10:31:47 PM)
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As much as I'd like to see this card in a control deck that uses scry lands and stuff like that, it'd be difficult to make a control deck that works well even though you're telling your opponent what you're drawing. I think it's probably better off just getting G devotion to the midgame.
Posted By: jerkoid (1/28/2014 11:24:39 PM)
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Play with fastbond
Posted By: Ryuuu (2/5/2014 11:58:57 PM)
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Turns out, if you are playing simic, revealing the top card of your library helps you more than it helps your opponent most of the time. Oh, yeah, the other abilities are nice too.
Posted By: Aelvr (2/19/2014 12:45:46 PM)
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Simic gets all the best "this card has too many abilities" cards! ahahaha yessss

So check it out, Kiora, the Crashing Wave, top card of library is revealed:
Land? -> play it. gain a life. next card is?
---Land? -> draw it. play it. gain another life. wow.
---Non-land? -> draw it. play another land from hand. gain another life. beast.
Non-land? -> Draw it. reveal what is hopefully a land from the top and play that instead of land from your hand. maybe even reveal another land and play that one too, gaining two life. amazing.

Check it out, Domri Rade, top card of library is revealed:
Land? -> play it. gain a life. get closer to the next creature to +1 Domri.
Creature? -> Domri it. it's quite likely that you reveal a land so feel free to play it.
It's very likely you just got a free land drop and turned Domri's "draw .5 cards" into draw a card, great work.

Same for any scry effect (or draw effect). Theros Temples... (see all)
Posted By: Petertracy (2/25/2014 1:35:05 AM)
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@toxn

It does play the way it reads if you know and follow the rules of the game and don't try to read between the lines. It may be confusing for new players, sure, but Magic is deliberate in its wording. A card only lets you do exactly what it says it lets you do unless there's a ruling that says otherwise, and nowhere on this card does it say the "play only one land per turn" rule has stopped functioning. New players need to learn this rule not just for this card, but many, many others, especially when it comes to the "put into play" vs. "play" distinction - and they need to learn to watch for purposefully-chosen wording such as "play" on this card. Granted, there are not many cards with comparable effects, but contrast it with Oracle of Mul Daya for an easy example of how this language is standard - if you get to play more than one land per turn, the card WILL tell you.

Reminder text on this matter probably wouldn't have killed them, but there's not exactly a... (see all)
Posted By: Antsache (3/1/2014 7:49:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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