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Community Rating: 4.279 / 5  (149 votes)
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@MTG_Jeremy
Rumors have it that that might not stay true for a while. We may get a GreenWhite Planeswalker!

Anyways, I just pulled this today.
It is a perfect planeswalker. Suck it, JTM fans.
(+1): Protection. Every PW should be able to protect itself, or others. This is very, very Green.
(-1): Mana ramp, and card draw! Very GreenBlue! Every PW should have something like this.
And about the ultimate...

(-5): HULK SMASH!!!
Posted By: MasterOfParadox (2/2/2014 7:16:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Layk -Use her +1 in the 2nd main phase to avoid giving out an invincible blocker...
Posted By: mattbl (3/22/2014 6:54:10 AM)
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Explore ability makes her worth it alone, however that two toughness worries me. Even after she uses her +1 she can still be killed by Lightning Strike.
Posted By: subatomiccoffee (1/28/2014 3:40:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


As of now, there are 10 planeswalkers that can make emblems. 10! Our little mechanic is all grown up.

If you had one of each emblem to date, the Krakens that Kiora summoned would be 12/11 flying, double strike, trample, hexproof, haste, indestructible. Also you would have won thanks to casting some spell or another over and over with the Venser + Tamiyo super team up. But still. Superkrakens.
Posted By: Lazenca_Seifus (1/30/2014 7:10:32 PM)
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@MiniWill You can't shock her on entry, because the active player gets priority first. The stack will be empty, so you can always use her +1 (or -1) before she gets hit.
Posted By: Cyber_Squirrel (2/3/2014 2:10:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@master biomancer Except Vorel can't target planeswalkers.
Posted By: Fool_of_the_Parish (1/28/2014 4:37:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Too much praise for this card. On paper it looks bad. She can nullify ONE attacker (enchantment, artifact, etc.) (while making an invincible blocker in the same turn) and she's very easy to kill. Let's say you drop her turn 3, you're probably waiting until turn 6 to use her ultimate, unless you have some sort of other shenanigans going on (inb4 "hurr durr proliferate", for those of you who say it whenever a card reads "counter"). If you want to keep her around, turn 7. Though this isn't one of those planeswalkers you really need to keep around, her ult is pretty powerful. I think her only redeeming quality is her -1 ability, though you can only use this ONCE before needing to recharge, and it's not worth charging JUST for this ability, so therefore it isn't worth dropping 4 on her for that. Altogether, 3.5/5
Posted By: Layk (3/11/2014 6:20:52 PM)
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Her starting loyalty may look low but she can get out of control really quickly, say you are running her on a Vorel of the Hull Clade deck-

Turn One- land
Turn Two-Land Liquid Metal Coating
Turn Three- Land Vorel
Turn four- Land Kiora +1 Kiora at three
Turn Five-Kiora +1 Vorel doubles her counters Kiora at eight
Turn Six- Now Kiora can use either her +1 or -1 and if Vorel doubles that is an emblem per turn providing an opponent doesn't destroy or attack her.
Posted By: master_biomancer (1/28/2014 4:04:12 PM)
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@infernox10 The reason people hate her is because she is shockable the moment she is dropped, and when you get off her +1 she is still in lightning strike range, meaning that a red deck just used 1, and at worst 2 mana to counter your 4 drop.
Posted By: MiniWill (2/1/2014 7:07:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Meh. Its a thing.
Posted By: hot4boys (1/28/2014 8:02:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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