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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.121 / 5  (87 votes)
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Free swings are good, so this card is at least good. 3.5/5
Posted By: pedrodyl (1/26/2013 9:00:19 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


When drafting gatecrash remember that Act of Treason is a common in this set. So that makes this:

Get your finishing blow through

Great flying removal

Or maybe blow out someone's sneaky act of treason.

I'd main deck that. Heck I'd even splash it into Boros or Simic.
Posted By: FirstPrime (1/27/2013 1:08:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Oh hi there Olivia Voldaren. I've just went and joined up with the Gruul guild. No particular reason why.
Posted By: HotHit (1/27/2013 5:16:37 PM)
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i think its funny that gruul feels they need there own creatures back.
Posted By: spartan7023 (2/2/2013 7:53:58 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It should honestly have "Kill target creature with flying. Making it a Plummet instead of a bad Plummet that deals 3 dmamge would be great. Then it would see play because Aurelia, the Warleader, Restoration Angel, Thundermaw Hellkite, Sublime Archangel, and the list goes on and on.
Posted By: BloodCrank (2/4/2013 7:53:11 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I can understand why this card is rated fairly low; it's not mainboard material in Standard, and chances are you won't be sideboarding it all too often either. But Gruul Charm really shines in Limited, where flyers are most dominant, Act of Treason will see some play and having your opponent unable to block could put you ahead of the game by a lot. This card is the solution to all your draft problems: decimate flyers with the mighty Gruulhammer, take your creatures back from the likes of Act of Treason and Molten Primordial, and keep your opponents from blocking your 15/15 bloodrushed Rubblebelt Raiders on the ground. I drafted two of these and they were a big reason for me getting second place that evening.

4/5 to you, Gruul Charm.
Posted By: rogelio (2/8/2013 12:56:31 PM)
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Probably the worst of the new charms, but it isn't terrible. Preventing your opponent from blocking could end the game. And if a deck that revolves around stealing permanents ever becomes popular, the Brand effect could become relevant.
Posted By: Nagoragama (3/10/2013 2:06:15 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's just not versatile enough. It requires too many specific situations. The really good charms are never a dead draw and I just see this being one far too often. I can see it being useful sometimes but the best charms are useful ALL the time. Boros, Azorius and Selesnya Charms are almost never a dead draw.
Posted By: Lifegainwithbite (4/6/2013 10:08:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


An interesting note: Under the current rules, the owner of a token is the owner of the card that created it. That means that if you play cards that put tokens into play under your opponent's control (like Beast Within), this card will then let you claim the tokens for yourself.
Posted By: Aquillion (6/17/2013 8:32:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hey, worst charm of the cycle, congratulations gruul charm! NEVER useful outside of casual. Has some janky combos with cards like scrambleverse, that's about it.
Posted By: CogMonocle (7/14/2013 8:44:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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