There are no comments yet for this card (or rating). Be the first!
According to MaRo, design made a big mistake with this card. To be specific, it should only have targeted creatures.
Posted By:
A3Kitsune
(12/5/2010 9:46:30 PM)
2/3rds of metalcraft
Posted By:
zk3
(9/23/2010 10:24:41 PM)
"Oh my God, it even has a watermark."
Posted By:
Stray_Dog
(11/28/2010 9:57:15 PM)
This and an artifact removal spell (like revoke existance) will have your opponents singing "Baby come back"...lol
Posted By:
Blackwatch_00
(4/26/2011 4:18:45 PM)
@MasterOfEtherium: The T-1000 was played by Robert Patrick.
Posted By:
SweetZombiJesus
(11/16/2010 2:24:59 PM)
this card is a beast oh you just play a land or dropped a creature. Bam well my turn its now an artifact and I play Solemn Offering and destroy it and gain four life.
Posted By:
ravekiller
(5/22/2011 6:39:40 PM)
I'm gonna do this with Isochron Scepter and Naturalize. then proceed to have a two mana burn any permanent spell.
Posted By:
skormeus
(1/30/2012 3:03:12 PM)
It mentions Elesh Norn, Grand Cenobite before we even knew about her!
Posted By:
divine_exodus
(5/18/2011 1:13:14 PM)
I never made a deck with this card. It's almost as if there's something aesthetically wrong with this card. Being the Johnny-Spike I am, upon reading MaRo's comment about this being a bad design (should've been target creature instead of target permanent), I thought to myself well at least it has more applications this way. But turns out this card somehow displeases me, and the pile of artifact destruction never came close to forming a deck.
Turn your creature into artifact + Manic Vandal = a nice trick.
Turn your land into artifact + Manic Vandal + Manic Vandal/Naturalize turn after turn til you're mana screwed feel outright cheap.
Not that it's overly powerful (too dependent on a single card), but I gotta agree with MaRo that it feels all sorts of wrong.
Posted By:
Gabriel422
(6/4/2011 3:16:54 AM)
I disagree with the idea from MaRo that this card was a mistake. Artifacts always are the first to break new ground in Magic, because establishing new concepts for the game is easier when any color deck can use the concept. Also, artifacts don't have a place on the color pie, so making artifacts have weird abilities makes sense when debuting the ability.
Take Mindslaver. Sorin Markov has that ability as his ultimate, which seems to indicate that "control turn" effects are black. Put yourself in the shoes of design, however. Blue is ALL about control, and cards that control creatures or permanents always show up in blue. Why make mind control of players a different color than mind control of creatures? Black is just nastier than blue, that's why. Blue plays nice and takes away the tools you want to use. Black takes away the ability to decide how you want those tools to be used in the first place. It's an opressive, cruel, dominating ability.
... (see all)
Posted By:
Nucleon
(6/30/2011 8:44:14 PM)