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quick question: while under the mind.orb lock, do players still lose 3 life even though searching is prohibited? it seems that the way her ability is organized, the player would lose life first and then search his/her deck. the orb wouldn't prevent the life total from triggering because the search hasn't activated yet. correct me if i'm wrong...
Posted By: panpeter (3/17/2013 3:27:50 PM)
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EDH evilness:

1. Practice gleeful cackle in you washroom mirror
2. Cast Maralen (even better if you use Dark Ritual, but then again, what isn't?)
3. Fetch Bloodchief Ascension
4. Fetch Mindcrank
5. Use above gleeful cackle as your opponents stare at you stonefaced

Just think for a moment. With the ritual, you can pull off an endless mill on each opponent as early as your third turn. Oh Maralen. You're such a great commander.
Posted By: DeFectiveDeity (4/29/2013 1:01:01 PM)
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Honestly? I use her in my Exquisite Blood / Sanguine Bond deck. Nothing really complex, tutor up Exquisite first to buy you a tiny bit of time, drop Sanguine next, and she instakills them next upkeep.
Posted By: NARFNra (7/18/2013 7:15:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is really quite bad on its own. (yes, with stranglehold, it's amazing. But without ramps, that means you're choosing to play this on turn 5.....) It reads: "Opponent loses 3 life, searches for a removal, and it dies, then most likely outnumbers your creatures and hits you for ~3 damage and/or forcing you to chump block. (Hitting your opponent with a lightning bolt would have been a much better option)"

Alternatively, it reads, "Opponent searches for a counter-spell of some kind, counters your big thing. Because you can't block with this guy if you want to use its effects, you probably lose your grip on board control. If he countered with a mana drain, he's gained a lot of mana and almost certainly has board control."

Finally, it could read: "Opponent searches for a boss card you didn't know about/didn't think about, pwns, you, and you lose the game."
Posted By: Traius (7/29/2013 12:43:17 AM)
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Alchemist's Refuge and/or Winding Canyons to cast her on an opponent's turn, then Mindlock Orb/Stranglehold/Vanishing to ensure that they never gain the benefit from it. Though if you use the orb you'll also need to have something in play to bounce it back to your hand or phase it out till the end of your turn.
Posted By: jacobpaige (8/12/2013 1:47:23 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I have a silly EDH deck with her as the commander, about 80-something lands, a couple of infinite mana combos, and an Exsanguinate.

The funny thing is, as I start working toward my combo, nobody wants to mess with me, because they're all happy to work toward their combo and hope they can get there first.
Posted By: Zetan (9/13/2013 8:25:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card made me legitimately drool the first time I read it.
Ever since I have been playing Magic I've wanted an enchantment or an artifact that says something along the lines of "Whenever a player would draw a card, that player instead searches his or her library for a card, then puts that card into his or her hand."
This is the closest I can find, and it's legendary so I can have superhappyfuntimes in EDH with her, especially with all the infinite combos possible in monoblack.
*YAAAAY*

@Godlovesme
Then your opponent does not win, because they can't draw cards because of Maralen. If you can get rid of the Maniac before Maralen dies, you're in business.
Also take English lessons please.

@Traius
That's why this card shines in multiplayer and EDH. Your opponents instead want to keep you around because you let them tutor every turn and until you can make yourself a threat again, you aren't the target of your opponents and they fight it out until you can combo out some silliness and go... (see all)
Posted By: SirLibraryEater (1/2/2014 5:24:46 PM)
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I love how the flavor text tells you to use Vendilion Clique to deal with whatever they choose next turn. And since they can't draw cards, it won't be replaced either.
Posted By: InternetNinjacy (2/9/2014 7:29:48 AM)
Rating: 
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Basically a 3-mana 5-power combo-beater. Burning Inquiry can make for a nasty super-hymn with her. She happens to be an interesting answer to Miracles cards; as you can't trigger miracles with her out! (While being exceptional against a whole slew of things Miracles decks use; like brainstorm.
Posted By: blurrymadness (4/7/2014 11:51:16 AM)
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Opponents can search for cheap removal and put a stop to her before you can even draw a card.
Posted By: TheWrathofShane (5/19/2014 5:38:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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