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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.263 / 5  (179 votes)
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this + quick mana ramp + whispersilk cloak = dead opponent in two turns.
Posted By: Froenx (5/8/2010 11:40:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I can just see this guy swinging around a Worldslayer just for kicks and giggles...

I'd say let's Channel him up to his ultimate level...
Posted By: Jedijoe (5/10/2010 2:23:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's even stronger than big eldrazi...
Posted By: ww_boy6 (5/11/2010 4:42:13 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


WHAT?? How are all you bashing this card! It's awesome! Like everyone is saying it's a 3/3 for 3 in white, for 6 it's a 6/6 lifelink, and after that you can sink all your extra mana into it and in a few turns have a 9/9 indestructible lifelinker??? What am I missing here please tell me lol. 5/5
Posted By: EvilCleavage (5/12/2010 10:36:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Obviously potent, but the 1-level cost in exchange for a lot of levels required to max it out also means that Training Grounds is no help at all and Venerated Teacher is of minimal help. Good way to balance it, I imagine.
Posted By: RobinHood3000 (5/22/2010 9:55:16 PM)
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BOLT HIM NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted By: BiOhyBr (6/12/2010 9:58:18 AM)
Rating: 
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W/U deck for better protection.
Add a little Time of Heroes and Venerated Teacher x 4 and you're set. (Not to mention Venerated Teacher helps out ALL of your levelers).
Still complaining about level up costs? Training Grounds. While some of these cards seem to take a while, if you use them with blue spells you'll be claiming victory in no time.
Posted By: Rhymes (6/16/2010 11:48:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Amazing!! utterly awesome. two time of heroes, a Demonic Appetite, and a Virulent Swipe. 18/16 lifelink, deathtouch, indestrucible. And maybe a couple umbras.
Posted By: Youipt (6/20/2010 7:24:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this card is only ok if you take your time leveling him up bye the time he gets to level 12 there will be much better stuff out if you rush you could get him to level 12 on the 6th turn but if they doomblade him in response then you are in troble you just spent all of your mana on turn 3 turn 4 turn 5 and turn 6 on nothing so if your apponit cant beat you they deserve to die... as for training grounds that combo is to overpowered for casual and to to week for torniments no point to it.
Posted By: dragonking987 (6/24/2010 10:21:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Would've been really cool with some sort of protection. As is, it's just a hugely obvious choice for any sort of RFG... or even Terminate or Smother before it hits the big Level 12.

It's a shame, because this card has my favorite art within all of Magic. It's just a shame the most flavorful cards are either so ridiculously good that prices skyrocket or that they are so bad that they see no play in Constructed.

That art is the ****.
Posted By: Evermint (7/3/2010 7:17:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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