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Community Rating: 4.258 / 5  (161 votes)
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Mycoloth is the key to making this work in a token deck. Haven't gotten one yet, but when i do it's going in my deck with mycoloth, forgot ancient, and paradox haze.
Posted By: orisiti (6/16/2011 12:29:51 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


real game I just had...

Turn 1: I play Eladamri's Vineyard
Turn 2: I play Garruk Wildspeaker and Llanowar Elves using garruk's ability
Turn 3: I play Rampaging Baloths, THEN play a land, giving me a 4/4 baloth
Turn 4: I play Pelakka Wurm.
Turn 5: I use Garruk's final, then play Overwhelming Stampede. My biggest creature is a 10/10 pelakka wurm, so all my creatures get a total of +13/+13 (with garruk's ability). And they all have trample.

I bring my opponent down to -24 life in one turn. I would've hurt them even harder if they didn't have a Phantom Nomad, which screws over trample.
Posted By: Arachibutyrophobia (7/6/2011 7:43:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


one word PRIMICLUX take that this sucks in weenie decks peaople
Posted By: 18scsc (7/9/2010 1:51:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This goes so well with my current green deck. This is far superior to Overrun when you have a bunch of (or maybe 1 or 2 surrounded by smaller, unimportant guys) big guys out on the field. Plus the mana cost is much easier to attain when its not a pure green deck. I love the idea of an 18/18 shrouded trampler swinging in, even if there's just one or two others stampeding with him. I also like the idea of plopping a Khalni Hydra in amongst a horde of little green creatures for free and then using this to give them +8/+8 and trample.

Of course, my tiny creature/token deck will still use Overrun, since the strongest they would ever really be is maybe a 3/3. It's not a definite improvement over Overrun, but it just suits different decks (and with the same mana cost, its not too big of a deal to run either over the other).

@Temple_Garden:
How on earth is not needing more to finish off your opponent a bad thing? I personally like seeing them go in ... (see all)
Posted By: JWMidnight (7/8/2010 9:58:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I seriously wish that people would stop comparing this card to Overrun. They are 2 completely different cards for different decks. In my wolf/saproling token swarm deck I will use a set of Overrun instead of this, but in my beastie deck with the likes of Molimo, Primalcrux, Feral Hydra, ect this card is perfect.
Posted By: mikluemp (7/19/2010 12:26:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is not better than overrun because you cannot create a weenie swarm, and i hope wizards comes to their senses in m12. Why do they always try to fix what isn't broken?
Posted By: Laguz (7/8/2010 2:09:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Works well with Green legends, avatars, huge monsters, wimpy creatures, flyers, tokens, etc.

If everything goes to plan; Game Over for all opponents of Mono Green...
Posted By: HPS (12/15/2010 5:45:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Blech, why mess with a good thing? Overrun is a good, balanced, flavourful and card. It does what a green sorcery should do and it did it well. I can see too many scenarios where Overrun would be better than this. You rarely need more than +3/+3 to all creatures and trample to finish off your opponent. Cards like this work best in decks which have a large number of creatures, not big ones. Token decks and small elves will often find themselves wanting for the original. It has the potential to be better but I predict it will be used by less decks.
Posted By: Temple_Garden (7/8/2010 1:16:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Thanks for pumping my Duskdale Worm and winning me the pre-release!
Posted By: OMFGrhombus (9/5/2010 1:03:50 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Does the +X/+X count as counters, If it does then Jeraga Warcaller would be the best creature to choose.
Example: You have 4 elves ( All are 1/1's) in play (+) Jeraga Warcaller he has five (5) +1/+1's counters on him, make all 4 elves 5/5's. (if this counts as conters ) play Overwhelming Stampede choose him as your creature giving ever one a +5/+5 as soon as those conters hit him, then all other elves get an additional +5/+5 on them. Now addther rest of the ability (trample) 1 elf is a 10/10w/ trample and the other 4 are 16/16 with trampe as well....... GAME OVER (mostly). But only if the +X/+X counts as counters......
Posted By: Red_Dragonsfire (7/12/2011 8:11:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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