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one of these can make mana myrs like lands w/ summoning sickness, two can make a free lodestone and 3 of these can give you a big metal wurm... problem is if it was destroyed... does this mean you lose 1-4 cards per round?
Posted By: ReturnToSender (10/12/2010 5:43:52 AM)


It's Dragonspeaker Shaman... for everything!
Posted By: boneclub (10/13/2010 1:55:33 PM)


This card is card advantage suicide. I picked it late in a booster draft, after I had a deck very heavy with expensive artifacts and artifact creatures, including a Mindslaver, Darksteel Sentinel and two Argentum Armors. I only had three mana myr, so I figured this anvil would help accelerate me into the big stuff.

Nope, it was an albatross every time I drew it. I can't imagine any limited deck ever using benefiting from this, at least not in this block. After it cost me a match I swapped it and the Sentinel out for two Soul Parry's and finished in the money; I might've won had I not tried to use the anvil.
Posted By: BegleOne (10/17/2010 12:30:55 AM)



Here is the official errata on this card from the MTG Scars of Mirrodin FAQ...
Spells you cast that share multiple card types with the exiled card still cost just {2} less to cast. They don't get a greater cost reduction.

no way is the Myr Battlesphere ever going to cost only {1}, lol.

if you imprint an Artifact Creature, your creature spells, artifact spells, and artifact creature spells all cost {2} less.

Posted By: MasterBlaster74 (10/18/2010 9:43:06 PM)


I'm surprised only one person has commented on the implications this card has for the Rise of the Edrazi set. Exile any weak, run of the mill creature and there you go: your Eldrazi are now all 2 mana cheaper to cast. And let's not talk multiple Anvils...
Posted By: Shiresan (10/19/2010 11:24:17 AM)


Run with Lucent Liminid in casual.
Posted By: tcollins (10/20/2010 11:46:56 AM)


to the person saying its not good in an aggro deck, I would disagree, this is pretty much good in almost any deck unless you went out of your way to make a deck crap with this card.

I think it would be cool with tribal, although I'm not sure how much application you would get from that. unless you used changling tribal cards and tribal artifact equipment for near free tribal cards, maybe throw in overbeing of myth as well. but im sure there are way better applications then that
Posted By: Ava_Adore (10/21/2010 8:43:39 AM)


Leaves you vulnerable, but good for combos.
Posted By: iondragonx (10/21/2010 3:11:46 PM)


This card's value is extremely underrated. Turn 3, and you can pretty much drop your had in a Myr tribal deck. With a deck that has some card draw integrated, the loss of card advantage shouldn't even be a problem. I have seen this card do some crazy things. 5/5
Posted By: mindguru (10/22/2010 2:22:35 PM)


Just to clarify, this will only work on card types, not creature types or anything of the sort. So any artifact, creature, enchantment, sorcery, instant, legendary, planeswalker, snow, tribal, etc.

I like the idea of potentially making cheap artifacts and artifact creatures 0 to cast. Overpowered? Not at all. Overbalanced? Maybe, lol. It's a decent card at best, imo. 3.5/5
Posted By: SolidSoldier (10/22/2010 3:42:40 PM)


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Any of the Gods (Purphoros, God of the Forge, ect.) from Theros block grant you a discount on Legendary, Enchantment and Creature cards all at the same time. Any of the God weapons (Hammer of Purphoros, Bow of Nylea) grant you Legendary, Enchantment and Artifact. Makes that Anvil put in work in EDH.
Posted By: Majikthise (4/3/2014 3:14:53 PM)


To those comparing with Chalice; let me point out three things:
-This is card disadvantage
-Chalice uses charge counters (energy chamber comes to mind)
-Chalice produces mana => abilities

What this means is that they build very different decks. Chalice supports huge abilities and doesn't cost you anything but mana (and sometimes not even that!) This encourages a faster deck as you're going straight for card disadvantage to increase speed.

They both can drop fast guys, but one will probably have big spendy abilities and/or manipulate counters, the other will likely support Comes into Play effects or straight beaters.
Posted By: blurrymadness (2/5/2014 4:42:56 PM)


I must admit, the idea of an anvil made of planeswalkers makes me laugh...
Posted By: Megadog (12/20/2013 2:03:02 AM)


This completely overpowers Myr's. ...and I love that.
Posted By: Cygore (7/22/2013 12:46:17 PM)



I believe the ruling goes that, should the card no longer be exiled, the anvil no longer has an exiled card to imprint off of, and thus there is no effect.
Posted By: NARFNra (7/12/2013 11:34:14 PM)


Is it possible to remove the exiled card out from under the Semblance Anvil such as a Misthollow Griffin or any card with flashback using Runic Repetition and still retain the reduced casting cost with the associated types? I received a ruling from a L1 judge but for the sake of verification I was wondering if this works as such or if the card MUST remain exiled to the Anvil.
Posted By: Idiosyncronizer (5/10/2013 10:36:27 AM)


@Kimall - The effect from cards like Contagion Engine are abilities not spells so Semblance Anvil would not change the activation cost for the Proliferate ability or any other activated abilities.
Posted By: nod1409 (3/24/2013 10:47:41 AM)


@Ferlord: If there were an Enchantment Creature? You mean like Lucent Liminid?
Posted By: Continue (2/17/2013 6:25:45 PM)


I'm also pretty sure that if you exiled an Artifact Creature, Artifacts would cost 2 less and Creatures would cost 2 less.

I mean, they'd share a card type with it, and those cards have two types. If there were an Enchantment Creature, both would cost less.

If you were to play another artifact creature, it wouldn't cost 4 less, though.
Posted By: Ferlord (2/4/2013 9:42:38 AM)


My question on this card does it also count the spells cast from an artifact card. So contagion engine would it cost 2 or 4 to proliferate?
Posted By: Klmall (1/4/2013 12:12:23 PM)


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