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Community Rating: 3.833 / 5  (111 votes)
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Incredible card in the right deck! If you're playing a deck based on fast board advantage and less hand advantage I would throw 4 of these in maybe even splash black in a sligh deck specifically for this and is also one of the best creature types in the game 5/5
Posted By: Combofriend (7/3/2013 12:21:52 AM)
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Combo with Sign in Blood, 3 life for 3 cards sounds good to me. Vampire Nighthawk or even extorters could get that life back quickly.
Posted By: Hussalo (7/7/2013 10:21:14 AM)
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@Ferlord: Yes, it would. You play the card, and THEN it resolves. By the time it resolves, it's on the stack, and no longer in your hand, so you have no cards in hand when you draw, triggering the Scrivener.
Posted By: IceMetalPunk (7/10/2013 10:22:43 AM)
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Brb making a Suicide Black deck.
Posted By: DeaTh-ShiNoBi (7/11/2013 9:49:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This should do nicely with Jace's Archivist and Zombie Infestation
Posted By: Dankirk (8/4/2013 8:43:05 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Pyromancer's Swath and this guy are buds.
Posted By: tagonizer (8/28/2013 1:11:38 AM)
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"What happens if the first card that I draw is an instant, and I cast it before (if that's possible) drawing the second?

So I have an empty hand and Blood Scrivener in play. I draw my first card, a Lightning Bolt and cast it immediately.

Do I draw another two cards, since my hand is now empty again (and lose two life)? "


Rtschimp, the question is HOW are you drawing two cards. If you play divination, then you draw two cards from that one spell and cannot cast another spell while that resolves. If, however, you have a howling mine out, then yes you can cast the lightning bolt between the Mine draw and the normal draw step draw.

Now that I re-read this, I assume you meant this card's own ability? If so then, again, the answer is no. You cannot do anything mid-resolution of spells and abilities.
Posted By: Bbone37 (3/5/2014 9:07:19 AM)
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How is this not Orzhov? Its flavor text, art, and in a way ability seems to reflect the guild; willing to pay the price for power
Posted By: bobw123 (4/1/2014 3:21:52 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


honestly this little dude gets some serious work done for me its not hard getting the card advantage off of him especially ifyour running a high tempo deck that runs through its hands often
Posted By: reawkwian (4/23/2014 6:05:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


*Really* good with Dangerous Wager as you fill the condition and benefit from it. When you have no cards it's still a plain "Pay 1 life, Draw 3"

Burning Inquiry also becomes a cantrip, causing hand disruption for 1 mana and 1 life, while netting you card neutral.

Also, if used with Unholy Grotto and Gempalm Polluter you will draw a net 3 cards per turn while sucking life from the opponent (albeit it another 4 mana per turn.)
Posted By: blurrymadness (5/30/2014 10:54:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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