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Community Rating: 4.083 / 5  (138 votes)
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I love this card. I replaced my Urza's Incubators with these and never looked back.
Posted By: emmori (10/30/2010 10:32:16 PM)
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How about using it with Yawgmoth's Will? Yawg's Will is pretty much game anyways, bu if you choose sorcery, Yawg's Will costs a measly Black!
Posted By: Rumblin-Slumm (10/31/2010 1:33:44 PM)
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@Gomorrah Because you can only use Everflowing chalice once per turn? Semblance Anvil a sorcery, blast off 1 mana act of treasons, 3 mana Time Reversal, rinse/repeat?
Posted By: Razbot (11/30/2010 8:55:41 AM)
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Free Necropede
Posted By: Megax3 (12/27/2010 7:00:52 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This with the affinity mechanic? blark!
Posted By: Froenx (1/17/2011 4:56:42 PM)
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So, using this and exiling any artifact creature can really power up a tribal deck. Tribal equipment will cost {2} less, and all of your creatures will cost {2} less. Amazing for extended.
Posted By: DacenOctavio (2/2/2011 1:15:31 PM)
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I super love the idea I read in the one column of using this to power through a deck loaded with 2 cost draw a card artifacts. See Prophetic Prism, Ichor Wellspring. Giving a ton of artifacts for a Time Sieve, or something like a Darksteel Juggernaut

I thought this would be a game changer in general with my artifact decks, but too often it ends up in hand with artifacts that I would not want to take out of the game. Or worse, ends up getting bounced destroyed leading to its removal as well as the exiled card. In the end I would of just rather tried to play the card itself.


Somewhere I find this more curious is in a well balanced control deck with a lot of enchantments. Exiling an enchantment like Pacifism can seem unassuming enough. However when you get to play a Drake Umbraor Mind Control in the same turn, your opponent may ques... (see all)
Posted By: SeiberTross (2/13/2011 9:40:14 PM)
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Imprint a mana myr and not only are the rest free, every artifact AND every creature you play is now dirt cheap.
Posted By: ROBRAM89 (3/20/2011 1:06:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


this card, or a card like it, was inevitable. A super-bombtastic exciting ability on an Imprint card, that finally finds the weak spot of Imprint but is still just so cool that people will still try to break it.
Then they get 2-for-1'd when someone Shatters it. This perfectly balances risk and reward like no other Imprint card. The ones you see people playing in the big games are heavy loaded with rewards that neutralize the risk. In the end, its mana ramp. But it costs 3 mana and a card to activate. And it doesn't scale unless you spend more cards. Mana ramp has so much faster. No, the Chalice isnt as 'good', but its safer. Spending a card on mana ramp better give you at least a Mox Diamond.

This isn't for straight-up combo. This is for 'Im top decking this *** combo I made up out of nowhere because Im screwed if I dont'. Its too fragile for aggro-combo, and control-combo has better options.
If you think the Heart of the Cards will guide you, by all means play this. I... (see all)
Posted By: DarthParallax (3/23/2011 4:19:30 PM)
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@RowanKeltizar This doesn't work. You'd have to play a second Semblance Anvil, exiling another artifact creature, to get an additional 2 reduction on your artifact creatures. It says in the rulings that the reduction doesn't stack because of multiple type matches.

As for a second copy of Semblance Anvil with an exiled with another Ornithopter reducing your artifact creature costs by 4. It seems overpowerd, but I don't see why not. The rulings don't mention this scenario.
Posted By: Ryeran (4/9/2011 8:26:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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