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The First and second ability go so well together, and the third is basically the finisher.
use the first two to steadily pump up your lifelink army, and when you can't buff them up enough, BAM! take theirs and swing with 'em.
Just make sure you don't go too heavy on them, or else you might not have much choice on what to take.
Posted By:
Pigfish99
(2/21/2012 6:18:55 PM)
This card is much more versatile than people seem to think, his -6 ability can be used to steal opponent's permanents, sure but in a pinch you can also:
1. Remove -1/-1 counters from your own creatures, by destroying them and having them return to the battlefield.
2. Remove auras attached to your own creatures, under the same principle.
3. Repump any other planeswalkers under your control after using some of their abilities (example: Use old Lilliana Vess's -2 ability to tutor a card to the top of your library, then bring her back with 5 counters.
4. Trigger enters the battlefield effects from your own creatures advantageously (looking at you, Snapcaster Mage).
...just make sure you don't use the -6 ability to destroy a Phage, The Untouchable.
Posted By:
tcollins
(2/23/2012 11:19:19 PM)
Sorin.
He's my +1.
Posted By:
Xilinoc
(3/7/2012 6:50:04 AM)
I assume the effect of his emblems stacks, right? This dude can become pretty frightening... And his ultimate... oh dear, it's SCARY. Vampires already had the Vampire Haxmage - cough, I mean Vampire Hexmage to instantly kill planeswalkers, and now this guy takes it to a whole new level =D
Posted By:
Arachnos
(3/28/2012 8:31:48 PM)
I like how emblems are now in packs. What was wizards thinking when they didn't print one for koth of the hammer??
Posted By:
LunarAvenger
(3/30/2012 3:05:20 PM)
This is the only card with "destroy target planeswalker." 5/5 for that alone.
Posted By:
adrian.malacoda
(4/28/2012 10:43:53 AM)
@Lordofliege I wish I had friends who are that dumb.
Posted By:
luca_barelli
(6/4/2012 2:07:24 PM)
Just to clear it up how and why Sorin, Lord of Innistrad is both white and black is quiet simple. White encompasses "order, protection, light, law" -- while black encompasses "death, ambition, and darkness." Sorin, has elevated himself far beyond the traditional Vampire that hides in the shadows and feeds like a crack-baby. While away from Innistrad, he has setup a system of "order & protection" to keep in check which he knows best...the appetite to kill of his brothers/sisters. He is a life-sub stainer and values life on each plain (flavor text from Day of Judgement/Zendikar). While he inherently has his dark side of doing things...I believe in the arc he is forced to dive into this side of his personality to re-establish the order he had once instilled. Keep in mind this is Magic the Gathering; the lore is not always traditional. I guess the question than is if Sorin is capable to giving life as well as talking it away?
Posted By:
K0rbl
(6/9/2012 2:24:00 AM)
This card can be the most bothersome plainswaker to deal with, his defensive measure is very powerfull if you summon him early on, meanwhile, your giving your opponant health everytime you attack (or attept to) sorin, his low cost makes him very formitable, but not as terrifying as Emrakul, the Aeons Torn
Posted By:
Xineombine
(7/16/2012 4:43:00 AM)
I don't see why people hate this card in black white exaulted you will have enough blockers to defend him in addition to the ones he produces with his +1. and his emblem will help blockers get the edge over some attackers so you don't have to sac your exautled creatures to defend sorin and his ultimate is all you need to get rid of pesky green creatures with ridiculous high pow/def. throw a few murders and go for the the throats in the deck and you have a sure way to get sorin up to where he needs to be. throwing gideon in the mix would help a bit too.
Posted By:
ChipsAhoyRoy
(7/23/2012 12:21:36 PM)