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Nacatl War-Pride should work with this seeing as the oracle wording says "Exile the tokens at the beginning of the next end step.". I see an army of self-replicating 3/3 green cats in my future.
Geist of Saint Traft deserves a mention too.
Posted By: TPmanW (10/22/2011 10:09:19 PM)
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I find it amusing how, initially thought to just be a "meh" card,
This thing has reinspired me.
Why?
All the comments of how this card is good, and what you can do with it.
Lets me know people still play this game for fun.
Thanks, Sundial. <3
Posted By: infernox10 (10/31/2011 7:31:25 AM)
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@wadeby:
"and venser>> o-ring >sundial of the infinite is not as good as venser>> glimmerpoint stag >>sundial b/c it can exile lands"

Except that the timing doesn't work for Venser + Glimmerpoint.
Use Venser to exile Glimmerpoint -> EOT, Venser returns Glimmerpoint, then Glimmerpoint exiles something -> Next EOT (opponent's turn), Glimmerpoint returns the exiled thing. You can't activate the sundial during your opponent's turn.

You could accomplish this over the course of two turns:
Use Venser to exile Glimmerpoint
End turn with Sundial before the end step
Opponent's EOT, Glimmerpoint returns and exiles something
You play out your turn and hit the sundial in response to Glimmerpoint's return trigger at EOT.

This works a lot better with Mimic Vat instead of Venser, or just stick with Oblivion Ring.
Posted By: Artscrafter (11/9/2011 2:20:52 PM)
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Or they just wait for their turn to shatter it.
Posted By: LunarAvenger (2/1/2012 4:21:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@James2c19v - while that's true while it's your turn, when it's their turn you can't activate the Sundial (if you could, the card would be absurdly powerful - any player would include repeatable Time Stop for 1 mana in their deck). As such, the only drawback to removing the card is that it has to be done on their turn, meaning mana is pinned down during your turn.

I love this card because it's so niche, but it fills the niche it does absolutely superbly. It is, in most cases, Stifle on an Isochron Scepter - and we all know the shenanigans you can get up to with Stifle. I've just put together a Sneak Attack deck, and while there's no denying that Sneak Attack is definitely the super star of the line up, Sundial is probably the 'best team player'. I've had so many turns where I've brutalized the opponent for next to no mana, only to have those creatures surviving thanks to the Sundial.

I do like the Sudden Disappearance idea that SirZapdos mentioned, though it's unfortunate that lands ... (see all)
Posted By: JaxsonBateman (2/24/2012 11:25:45 AM)
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You guys dont understand - because of this you skip your endstep so "at the begining of the next end step" efects hapen at the end of you opponets next end step (unless they use this to)
Posted By: KnexWiz (2/24/2012 11:21:55 PM)
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Turn 1: Ponder.
Turn 2: This card.
Turn 3: Geist of Saint Traft.
Turn 4: Oblivion Ring or Fiend Hunter to get rid of a blocker, then swing with Traft. Wait for the end of combat step, then activate the Sundial, allowing you to ignore the Angel token's sacrifice trigger.
Turn 5: Swing with Traft, using the Sundial to keep the second Angel. Assuming they haven't blocked (which they shouldn't have, if you played the Ring or the Hunter right), your opponent should now be at 2 life, and probably extremely frustrated.
Turn 6: Win.
EDIT: @KnexWiz: Technically, you're correct. However, if you're using the Sundial to ignore triggers that happen "at the beginning of the next end step", you'd wait until the beginning of your end step, let them go on the stack, then use the Sundial to end the turn and exile them. Since they're one-time-only events and they technically already triggered (it doesn't matter that they ... (see all)
Posted By: WhereDidItGo (2/25/2012 12:12:41 PM)
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I though that you could just run a blue red deck where you use tons of Act of Treason and mind control spells ,but those 1 turn creature control spells last until end of turn , not , the end step ....This just skipps the end step . But there are other great combps that this works with ,arent there ?
At end step , sac might be one ..

Actualy , since there IS no end step , you DONT lose the game for those Last Chance type cards ,do you ?
See , you cast last chance now ,and take your turn .If you use the sundial successfully ( someone doesnt destroy it ) you just end the turn on YOUR terms . Im not sure if this is correct ...
If so , you could build a HILARIOUS deck around "cheating " like this.....unless someone stops you and you are dead . I dont think that a combo that means life or death hanging on a artifact is nessessarily "overpowered " or unfair

If that doesnt work ,there are still fun cards like Grusome Encore , that ,with this combo, let you KEEP the dudes .
Posted By: cioskookycards (3/1/2012 1:36:40 AM)
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Combos with Flickerwhisp, when their permanent us re-entering the battlefield, end the turn.
Posted By: EnderofGames (4/8/2012 10:36:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Also works as a solid deterrent against the flickering effects in Avacyn Restored. Oh, did you just flash in something that temporarily exiled one of your permanents? (tap)

Now to build a Standard deck around it...
Posted By: Toquinha1977 (4/30/2012 12:33:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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