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Timely Reinforcements
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Community Rating: 4.142 / 5  (127 votes)
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Strictly better when losing.
Posted By: Elleran (7/8/2011 9:13:31 AM)


> Unfortunately, this card is a 'lose less' card, where it only does something if you are worse off than your opponent.

Why is that unfortunate? If you're already winning, then you'll still be winning when you draw this. And if you're not already winning, this will help tip the balance towards you winning. Either way, the result is good for you.

It's win-more cards which are pointless, not lose-less.
Posted By: sonorhC (7/8/2011 5:34:06 PM)


Damn you people. Simple lifegain is shit, as you feel the need to mention on every single lifegain card. Now that you get lifegain and tokens, its still shit gets you life when you need it? Whilst giving you three creatures? Geez.

This was wonderful at the prerelease. I would let them play a creature and hit me for 1, then I'd play this. Nothing like having 3 creatures and 25 life when all they have is one and 20 life =)...all for one well-timed card.
Posted By: Artan (7/12/2011 5:23:39 AM)


Aw man! My hand is full of all these worthless "lose less" cards. Pretty soon I won't even be losing at all! I scoop.
Posted By: Enemy_Tricolor (7/12/2011 11:24:27 PM)


exactly what control needs to win. time.
anything else and your probably doing something too specific with an underwhelming card
Posted By: jamiepm (7/19/2011 11:23:02 PM)


Always play it on the draw. Less life will usually be 17 vs 20, and fewer creatures will usually be 1 vs 2. Or 0 vs 1. For a card that is meant to swing games, the shift seems pretty subtle. This has me thinking about Survival Cache, though the two should never be in the same deck.
Posted By: ZEvilMustache (7/8/2011 5:39:57 AM)


Not particularly timely at sorcery speed.
Posted By: alucard311 (7/7/2011 7:03:46 PM)


I HATE THIS CARD, EFF you Wizards for printing non-stop red hosing white cards, this card is extremely overpowered against aggro, there is NO WAY 3 mana should get you all of that. It completely hoses aggro, not just mono-red but almost any aggro, vampires also has a very difficult time against this.

They know that aggro is almost always the most budget-friendly archetype (since it doesn't involve overpowered 50-100$ planeswalkers like control) so they keep printing cards that singlehandedly win the game against red decks like Kor Firewalker and now this. That way players need to spend a ton of money to win.
Posted By: busdude (8/13/2011 8:31:59 AM)


Great card when playing against red burn decks. Of course, no one plays those in M12, right?
Posted By: VampireCat (7/13/2011 8:14:44 AM)


It would be better if it were an instant, and obviously more timing but then i think it would cost 2 more to cast, because of the blockers you could get in your opponents combat phase. It's more fun to play as a sorcery for 3 mana.
Posted By: decx100 (8/20/2011 3:30:13 PM)


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123456 >
Better flavour text would be:
Posted By: TheZombifier (12/11/2012 12:22:19 PM)


"Look to my coming at first light on the third day. At dawn, look to the East"
Posted By: DarthParallax (10/20/2012 11:01:54 AM)


If you have neither, slap yourself in the face as you cast this spell.
Posted By: Totema (9/7/2012 12:10:34 AM)



turbo fog..
Posted By: zenitramleirdag (8/27/2012 4:25:27 AM)


So much for timely..
It's not even instant speed :P
Posted By: PinkleDadandy (6/8/2012 5:34:28 AM)


This card is a great reason to play white right now. Or white/blue since Snapcaster Mage can rebound it.

Guaranteed to earn you enemies when using it, which means you are playing well =)
Posted By: MechaKraken (5/31/2012 8:22:39 PM)


Another white card that has the spirit of Balance without the ridiculous power.

Pretty good in limited, and I could definitely see this as backup in a creature-less deck.

Posted By: GlassJoetheChamp (4/1/2012 7:31:37 PM)


Wizards keeps printing a pretty good White Weenie card in every set, but never quite enough to make a classic White Weenie build viable in Standard.

This would be pretty great with Serra Avenger.
Posted By: Salient (1/16/2012 12:55:42 PM)


Hey, it at least helps to Even the Odds...
Wait, What?
Posted By: SIlverSkyz (11/6/2011 3:45:49 PM)


This is too much card advantage in white for 3 mana, even at sorcery speed. In standard right now, you don't need luck to get the conditional, you need an opponent who's trying to kill you. Standard is very creature heavy right now. This card effectively allows you to ignore any creature deck for the first 3 turns and suffer little to no penalty, granting yourself 3 chump blockers for turn 4. That's the "worst" this card is. In reality the 2 buff cards in the environment for 2 mana, that apply to the tokens makes it far better.

My frustration with this card is sourced to my affection for a well groomed red aggro deck. I'm still testing the limits of "outplaying" this card, but it won't surprise me if I hit a brick wall in this environment. Lots of great in color cards combo nicely with this, Elspeth, Virtue, Honor. I need to learn to beat it or go hide in the corner licking my wounds until the next set comes out.
Posted By: hyperdrachen (11/3/2011 9:04:19 AM)


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