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Wow, no one has mentioned Gorilla Shaman? It kills lands for 1!
Posted By:
Attract
(9/24/2011 2:45:31 PM)
4 Liquimetal Coatings, 4 Tezeeret, Agent of Bolas, and as any artifact breakers and creature destroyers you can get in there.
Posted By:
Valyant
(9/2/2011 2:16:54 PM)
This card is awesome. Use with Karn, Silver Golem to create the effect 1: Destroy target land or aura. (Auras that become creatures are placed into the graveyard as a state based action.)
4.5/5!
Posted By:
reddaemon
(8/2/2011 10:47:20 AM)
No, it would not remain an artifact. The "until end of turn" effect rides with the effect even if the originating card has left. Thus, the target will still see that it is only an artifact until end of turn. The effect resolved, thus it completes as normal.
This is my new favorite card. This turn 2, Memnarch turn 4, stole a creature and stole Garuk turn 5 (opponent didn't see "permanent" on it, and thought creatures only...)
Posted By:
Lobster-Overlord
(7/9/2011 6:32:51 PM)
does a creature that becomes an artifact with this card stay an artifact if it leaves play?
Posted By:
NoFace22
(7/4/2011 6:59:33 PM)
I disagree with the idea from MaRo that this card was a mistake. Artifacts always are the first to break new ground in Magic, because establishing new concepts for the game is easier when any color deck can use the concept. Also, artifacts don't have a place on the color pie, so making artifacts have weird abilities makes sense when debuting the ability.
Take Mindslaver. Sorin Markov has that ability as his ultimate, which seems to indicate that "control turn" effects are black. Put yourself in the shoes of design, however. Blue is ALL about control, and cards that control creatures or permanents always show up in blue. Why make mind control of players a different color than mind control of creatures? Black is just nastier than blue, that's why. Blue plays nice and takes away the tools you want to use. Black takes away the ability to decide how you want those tools to be used in the first place. It's an opressive, cruel, dominating ability.
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Posted By:
Nucleon
(6/30/2011 8:44:14 PM)
People have already mentioned similar combos, but:
This + March of the Machines + Dross Scorpion = Destroy all of your opponents' land.
Well, unless they have out something to make their toughness bigger than 0, like Glorious Anthem (they get +1/+1), Godhead of Awe (they become a 1/1), Tempered Steel (since they are now an artifact they get +2/+2), or Earth Surge (since they are still a land they get +2/+2), etc.
Posted By:
AssKickingBoots
(6/30/2011 5:44:23 AM)
Heh heh heh... This is the main card in my monored land burn deck. The only decks that have given it any problem are elf/vengevine decks. I have a decent balance of damage and a lot of destruction designed to halt any but the most stubborn manaramp. And then I just pick up the table scraps with either a Splinter Twin'd Vandal or Scrapmelter, or the hungry hungry dragon. And if I'm feeling mean, there are always the metallic masterys for some control on the side. "Oh, when'd your Jace get 12 counters?! Oh well, I guess I better borrow him for a moment."
Creature-
Goblin Arsonist x4
Perilous Myr x3
Manic Vandal x3
Oxidda Scrapmelter x2
Hoard-Smelter Dragon x2
Instant-
Lightning Bolt x4
Crush x3
Shatter x3
Sorcery-
Flame Slash x1
Metallic Mastery x2
Roiling Terrain x4
Melt Terrain x2
Chain Reaction x1
Enchantment-
Splinter Twin x2
Artifact-
Liquimetal Coating x4
Land-
Mountain x20
Valakut, the Molten Pinnacle
Posted By:
scarecrowk
(6/28/2011 12:02:58 AM)
With all the artifact elimination in Standard, this thing is almost too good for being an uncommon. Oh, is that you Jace? Let's see, do I just hit this and Naturalize or Shatter? How about a trip to the x-zone with Into The Core? Yeah, that sounds good too. Or I could just feed you to my Hoard-Smelter Dragon instead. Anyway, nice knowing you, sculptor of minds. Your $70 planeswalker fell to a 70-cent combo. Power to the people.
Posted By:
jfre81
(6/18/2011 1:46:40 PM)
If building a deck around this card, the best search card seems to be ancient stirrings as, best case scenario it gets you this for 1 mana, worst case, it gets you 5 cards closer and puts a land in your hand for 1 mana.
it is also green, which leads you to a bunch of good artifact removal, and nature's spiral to protect your liquimetal coatings and to get back creatures that destroy artifacts.
deck plan,
4 liquimetal coatins
4 ancient stirrings
an amount of veridian revels
2 natures spiral
24 lands of your choice
26 of your favorite cards that destroy artifacts like
two for ones manic vandal, oxidda scrapmelter, relic crush, into the core, viridian corrupter
stepping out of standard ancient grudge, shattering spree
the important part to me is the ancient stirrings as tutors and natu... (see all)
Posted By:
ugotpauld
(6/5/2011 5:55:13 AM)