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Community Rating: 4.305 / 5  (321 votes)
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My friend and I were playing Modern RDW (me) vs UW Control and I swung with Goblin Guide to reveal a topdeck Terminus. I didn't play my Stormblood Berserker and Grim Lavamancer that turn and passed. Just another reason this guy is awesome.
Posted By: troll_berserker (8/14/2013 8:45:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


...what drawback?
Posted By: tcollins (8/19/2013 3:48:49 PM)
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I feel like this card has a drawback the same way Black Lotus has the drawback of you needing to sacrifice it.
Posted By: rollinsclone (12/18/2012 11:13:40 PM)
Rating: 
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That drawback of his can actually easily turn into a bit of advantage - if it's not a land sitting on top, you still get to see their next card, and that's gaining valuable information - something very rarely seen in mono red! Besides that, he's still a 2/2 hasty goblin for one mana. Nuts! 5/5
Posted By: True_Mumin (10/29/2009 5:55:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Swamp
Simian Spirit Guide
Rite of Flame
Goblin Guide
Assault Strobe
Tainted Strike
Mutagenic Growth

Good game. Enjoy your land.
Posted By: Bobth (1/19/2013 2:59:32 PM)
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The drawback? People care so little about the drawback I never remember to do it! I am far more concerned with the fact that Im getting bashed for two on turn one!
Posted By: TheSwarm (7/7/2011 7:46:22 PM)
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4.5/5 for me.

A 2/2 with haste for R is great.

A 2/2 with haste for R that shows you the next card your opponent is drawing, therefore allowing you to prepare is GREAT.

Just another reason to try and play Goblins in Standard using this great card.
Posted By: spicayd (3/9/2010 5:26:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's nice to know that red finally lives up to its reputation of being the "fast color" by getting a one-drop 2/2. I always found it annoying that white has better one-drops than red (see Savannah Lions and the Hound of Konda for examples). However, it does sadden me to see Raging Goblin become so clearly outclassed, but I suppose that shouldn't stop a goblin deck from running both.
Posted By: GoblinNaysayer93 (8/10/2010 3:42:59 PM)
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Red is the new blue
Posted By: SAllison87 (5/15/2011 2:22:44 AM)
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An interestingly thoughtful card. Just for fun, give him a spyglass, so both you and your opponent have a chance to look at the top card of your library for lands!
Posted By: sir_dwar (9/26/2009 6:49:43 PM)
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It's nice to know that red finally lives up to its reputation of being the "fast color" by getting a one-drop 2/2. I always found it annoying that white has better one-drops than red (see Savannah Lions and the Hound of Konda for examples). However, it does sadden me to see Raging Goblin become so clearly outclassed, but I suppose that shouldn't stop a goblin deck from running both.
Posted By: GoblinNaysayer93 (8/10/2010 3:42:59 PM)
Rating: 
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underrated when you first look at him, but this is perfect for a red deck, one mana for a 2/2 with haste, first turn plop him down and swing.
Posted By: Faust-The-Desolate (7/9/2010 7:41:38 AM)
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There's a video on Youtube showing Angry German Kid getting owned by Vampire Nighthawk and Goblin Guide.
Posted By: Duskdale_Wurm (7/3/2010 11:34:47 PM)
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This is ridiculous, 5/5 hands down. We've established that.
What I really wanted to point out is that the nose looks VERY strange
I noticed in a building on a budget article with zoomed in artwork
Cannot be unseen
Posted By: ZombieSnail (6/20/2010 6:51:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@coyotemoon772

Nope, you’re not missing anything. A 2/2 creature with haste for one mana is too good to not have a drawback. The ability is meant to help your opponent, although it is somewhat nice to see what cards he (or she) is drawing.
Posted By: Splenivore (6/15/2010 1:59:16 PM)
Rating: 
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My opponents always freak when this is my first turn play, but that's nothing compared to this when it does happen:

T1: Goblin Guide Swing for 2 (18)
T2: Goblin Guide, land Swing for 4, bolt for 3 (11)
T3: land, ball lightning Swing for 10 (1)

That's when they scoop. Unless they have a t2 Wall of Omens, most of the time when I have a hand like that its game over pretty quick. Honestly, I've kept 2 Landers and sometimes 1 Landers if I have 2 of these guys in my hand and still managed to win. This guy is pretty damn good and at times the drawback can help you as well as force them to discard a card if they only play a land on their 1st turn if you revealed a land on your first turn.
Posted By: KnockK (5/30/2010 11:13:49 PM)
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This has to be my favorite card right now. I love getting him first turn and watching my opponents draw lands only to end up discarding!
Posted By: dirkmcdirt (5/23/2010 7:55:11 PM)
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The so called "drawback" real isn't much of a draw back at all. %60 of the time your opponent isn't going to find a land and reveal to you some great info.
Posted By: Lunarblade (5/22/2010 3:34:10 PM)
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Little guy allows you to deal 4 to 8 damage in the first four turns. Then let your burn spells do the rest.
Posted By: SorianSadaskan (5/7/2010 8:10:05 PM)
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An R cr 2/2 with haste, wich has as only drawback defending player may draw a extra land? Hell yes!
Posted By: Zefaris (4/20/2010 9:13:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


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