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This has to be my favorite card right now. I love getting him first turn and watching my opponents draw lands only to end up discarding!
Posted By:
dirkmcdirt
(5/23/2010 7:55:11 PM)
The so called "drawback" real isn't much of a draw back at all. %60 of the time your opponent isn't going to find a land and reveal to you some great info.
Posted By:
Lunarblade
(5/22/2010 3:34:10 PM)
Little guy allows you to deal 4 to 8 damage in the first four turns. Then let your burn spells do the rest.
Posted By:
SorianSadaskan
(5/7/2010 8:10:05 PM)
An R cr 2/2 with haste, wich has as only drawback defending player may draw a extra land? Hell yes!
Posted By:
Zefaris
(4/20/2010 9:13:02 AM)
He runs across field at you opponent while revealing some cards with his lantern along the way. Probably on a quest for Goblin Lord or somthing....
Posted By:
KrisKross
(3/14/2010 9:51:13 AM)
4.5/5 for me.
A 2/2 with haste for R is great.
A 2/2 with haste for R that shows you the next card your opponent is drawing, therefore allowing you to prepare is GREAT.
Just another reason to try and play Goblins in Standard using this great card.
Posted By:
spicayd
(3/9/2010 5:26:10 PM)
I love this card, he reminds me of Arc-Slogger. How? He has a big drawback that makes him difficult to evaluate.
However, I play aggro a lot, and I can attest that this guy is awesome. He is one of the fastest one-drops in the game, and will quickly have your opponent in the single digits. The drawback matters little. Even if EVERY time they get a free land, they will be dead or at burn range before that card advantage you have given your opponent matters.
To be fair, Baneslayer Angel is really what I would worry about most. She is such a huge pain for RDW, and now with Kor Firewalker the archtype will have a hard time finding success. So now I can get them cheap for casual :P
4.5/5. Not perfect, but close.
Posted By:
Maraxas-of-Keld
(2/16/2010 2:44:30 PM)
great aggro card, but if you get unlucky (or your opponent gets lucky) and goblin guide makes your opponent reveal a land every time it attacks, you're in big trouble due to all the card advantage he gets.
@ Dingo777
It's still card advantage either way. If they get a land put into their hand because of goblin guide, that's a draw they didn't waste on a land.
Why do you think treasure hunt is a good card? It will only get you one nonland card, but the point is that you'll get all the lands out of the way (provided you use ponder or halimar depths, etc), meaning your regular draws will more likely hit your nonland cards.
@ Htoth3izzO
I'm pretty sure it's not counted as drawing a card. The ability says that if it's a land card the player "puts it into his or her hand". That's not the same thing as drawing the card.
Posted By:
mdakw576
(2/16/2010 12:55:52 AM)
@Arachibutyrophobia
You might want to change that Orcish Oriflamme for a Trumple Blast !
Posted By:
feliciano182
(2/7/2010 8:06:11 AM)
you think about it mdakw567, and it isnt much of a card advantage, it is a land, and sure they will get their land drop, but if you are hitting a pocket, and you are giving them 2 lands, then it is dead weight in hand, can only play 1, usually, there are some cheats, but not enough to be really concerned
he is nice, 2/2 haste is annoying early game, and hard to stop without a casualty till round t3+ so you gotta figure around 4 damage, 6 on the play
Posted By:
Dingo777
(2/4/2010 8:28:21 PM)