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"Carl Frank" (15)

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Arcanum Wings
Arcanum Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Aura swap 2Blue (2Blue: Exchange this Aura with an Aura card in your hand.)

Future Sight (Uncommon)
Cankerous Thirst
Cankerous Thirst 3Black or Green (4)
Instant

If Black was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If Green was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BlackGreen was spent.)

Eventide (Uncommon)
Chaotic Backlash
Chaotic Backlash 4Red (5)
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

Eventide (Uncommon)
Crowd of Cinders
Crowd of Cinders 3Black (4)
Creature — Elemental (*/*)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Shadowmoor (Uncommon)
Elsewhere Flask
Elsewhere Flask 2 (2)
Artifact

When Elsewhere Flask enters the battlefield, draw a card.

Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Shadowmoor (Common)
Hand to Hand
Hand to Hand 2Red (3)
Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

Tempest (Rare)
Heal the Scars
Heal the Scars 3Green (4)
Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Lorwyn (Common)
Lurking Arynx
Lurking Arynx 4Green (5)
Creature — Cat Beast (3/5)

Formidable — 2Green: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
Mad Science Fair Project
Mad Science Fair Project 3 (3)
Artifact

Tap: Roll a six-sided die. On a 3 or lower,

target player adds Colorless. Otherwise, that player adds one mana of any color they choose.

Unstable (Common)
Magic Word
Magic Word 2Blue (3)
Enchantment — Aura

Enchant creature

As Magic Word enters the battlefield, choose a word.

Whisper the chosen word: Tap enchanted creature.

Unstable (Common)
Magus of the Wheel
Magus of the Wheel 2Red (3)
Creature — Human Wizard (3/3)

1Red, Tap, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2015 (Rare)
Masters 25 (Rare)
Shrewd Hatchling
Shrewd Hatchling 3Blue or Red (4)
Creature — Elemental (6/6)

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.

Blue or Red: Target creature can't block Shrewd Hatchling this turn.

Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.

Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Eventide (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Stampeding Elk Herd
Stampeding Elk Herd 3GreenGreen (5)
Creature — Elk (5/5)

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Dragons of Tarkir (Common)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Work a Double
Work a Double 2RedRed (4)
Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Unstable (Common)